Mesa (master): radv: Track scratch usage across pipelines & command buffers.

Bas Nieuwenhuizen bnieuwenhuizen at kemper.freedesktop.org
Mon Jan 30 01:09:21 UTC 2017


Module: Mesa
Branch: master
Commit: ccff93e1387d31243a9c5aede27fbfbe35a03957
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=ccff93e1387d31243a9c5aede27fbfbe35a03957

Author: Bas Nieuwenhuizen <bas at basnieuwenhuizen.nl>
Date:   Sun Jan 29 15:20:03 2017 +0100

radv: Track scratch usage across pipelines & command buffers.

Based on code written by Dave Airlie.

Signed-off-by: Bas Nieuwenhuizen <basni at oogle.com>
Reviewed-by: Dave Airlie <airlied at redhat.com>

---

 src/amd/vulkan/radv_cmd_buffer.c | 22 +++++++++++-
 src/amd/vulkan/radv_device.c     | 22 ++++++++++++
 src/amd/vulkan/radv_pipeline.c   | 75 ++++++++++++++++++++++++++++++++++++----
 src/amd/vulkan/radv_private.h    |  8 +++++
 4 files changed, 119 insertions(+), 8 deletions(-)

diff --git a/src/amd/vulkan/radv_cmd_buffer.c b/src/amd/vulkan/radv_cmd_buffer.c
index c62d275..eebfac5 100644
--- a/src/amd/vulkan/radv_cmd_buffer.c
+++ b/src/amd/vulkan/radv_cmd_buffer.c
@@ -627,6 +627,13 @@ radv_emit_graphics_pipeline(struct radv_cmd_buffer *cmd_buffer,
 	radeon_set_context_reg(cmd_buffer->cs, R_028A94_VGT_MULTI_PRIM_IB_RESET_EN,
 			       pipeline->graphics.prim_restart_enable);
 
+	cmd_buffer->scratch_size_needed =
+	                          MAX2(cmd_buffer->scratch_size_needed,
+	                               pipeline->max_waves * pipeline->scratch_bytes_per_wave);
+
+	radeon_set_context_reg(cmd_buffer->cs, R_0286E8_SPI_TMPRING_SIZE,
+			       S_0286E8_WAVES(pipeline->max_waves) |
+			       S_0286E8_WAVESIZE(pipeline->scratch_bytes_per_wave >> 10));
 	cmd_buffer->state.emitted_pipeline = pipeline;
 }
 
@@ -1402,6 +1409,8 @@ static void  radv_reset_cmd_buffer(struct radv_cmd_buffer *cmd_buffer)
 		free(up);
 	}
 
+	cmd_buffer->scratch_size_needed = 0;
+	cmd_buffer->compute_scratch_size_needed = 0;
 	if (cmd_buffer->upload.upload_bo)
 		cmd_buffer->device->ws->cs_add_buffer(cmd_buffer->cs,
 						      cmd_buffer->upload.upload_bo, 8);
@@ -1629,9 +1638,15 @@ radv_emit_compute_pipeline(struct radv_cmd_buffer *cmd_buffer)
 	radeon_emit(cmd_buffer->cs, compute_shader->rsrc1);
 	radeon_emit(cmd_buffer->cs, compute_shader->rsrc2);
 
+
+	cmd_buffer->compute_scratch_size_needed =
+	                          MAX2(cmd_buffer->compute_scratch_size_needed,
+	                               pipeline->max_waves * pipeline->scratch_bytes_per_wave);
+
 	/* change these once we have scratch support */
 	radeon_set_sh_reg(cmd_buffer->cs, R_00B860_COMPUTE_TMPRING_SIZE,
-			  S_00B860_WAVES(32) | S_00B860_WAVESIZE(0));
+			  S_00B860_WAVES(pipeline->max_waves) |
+			  S_00B860_WAVESIZE(pipeline->scratch_bytes_per_wave >> 10));
 
 	radeon_set_sh_reg_seq(cmd_buffer->cs, R_00B81C_COMPUTE_NUM_THREAD_X, 3);
 	radeon_emit(cmd_buffer->cs,
@@ -1821,6 +1836,11 @@ void radv_CmdExecuteCommands(
 	for (uint32_t i = 0; i < commandBufferCount; i++) {
 		RADV_FROM_HANDLE(radv_cmd_buffer, secondary, pCmdBuffers[i]);
 
+		primary->scratch_size_needed = MAX2(primary->scratch_size_needed,
+		                                    secondary->scratch_size_needed);
+		primary->compute_scratch_size_needed = MAX2(primary->compute_scratch_size_needed,
+		                                            secondary->compute_scratch_size_needed);
+
 		primary->device->ws->cs_execute_secondary(primary->cs, secondary->cs);
 	}
 
diff --git a/src/amd/vulkan/radv_device.c b/src/amd/vulkan/radv_device.c
index ad83f9f..da65511 100644
--- a/src/amd/vulkan/radv_device.c
+++ b/src/amd/vulkan/radv_device.c
@@ -813,6 +813,28 @@ VkResult radv_CreateDevice(
 		}
 	}
 
+#if HAVE_LLVM < 0x0400
+	device->llvm_supports_spill = false;
+#else
+	device->llvm_supports_spill = true;
+#endif
+
+	/* The maximum number of scratch waves. Scratch space isn't divided
+	 * evenly between CUs. The number is only a function of the number of CUs.
+	 * We can decrease the constant to decrease the scratch buffer size.
+	 *
+	 * sctx->scratch_waves must be >= the maximum posible size of
+	 * 1 threadgroup, so that the hw doesn't hang from being unable
+	 * to start any.
+	 *
+	 * The recommended value is 4 per CU at most. Higher numbers don't
+	 * bring much benefit, but they still occupy chip resources (think
+	 * async compute). I've seen ~2% performance difference between 4 and 32.
+	 */
+	uint32_t max_threads_per_block = 2048;
+	device->scratch_waves = MAX2(32 * physical_device->rad_info.num_good_compute_units,
+				     max_threads_per_block / 64);
+
 	result = radv_device_init_meta(device);
 	if (result != VK_SUCCESS)
 		goto fail;
diff --git a/src/amd/vulkan/radv_pipeline.c b/src/amd/vulkan/radv_pipeline.c
index 4d88ed7..e332877 100644
--- a/src/amd/vulkan/radv_pipeline.c
+++ b/src/amd/vulkan/radv_pipeline.c
@@ -104,6 +104,19 @@ void radv_DestroyShaderModule(
 	vk_free2(&device->alloc, pAllocator, module);
 }
 
+
+static void
+radv_pipeline_destroy(struct radv_device *device,
+                      struct radv_pipeline *pipeline,
+                      const VkAllocationCallbacks* allocator)
+{
+	for (unsigned i = 0; i < MESA_SHADER_STAGES; ++i)
+		if (pipeline->shaders[i])
+			radv_shader_variant_destroy(device, pipeline->shaders[i]);
+
+	vk_free2(&device->alloc, allocator, pipeline);
+}
+
 void radv_DestroyPipeline(
 	VkDevice                                    _device,
 	VkPipeline                                  _pipeline,
@@ -115,11 +128,7 @@ void radv_DestroyPipeline(
 	if (!_pipeline)
 		return;
 
-	for (unsigned i = 0; i < MESA_SHADER_STAGES; ++i)
-		if (pipeline->shaders[i])
-			radv_shader_variant_destroy(device, pipeline->shaders[i]);
-
-	vk_free2(&device->alloc, pAllocator, pipeline);
+	radv_pipeline_destroy(device, pipeline, pAllocator);
 }
 
 
@@ -499,6 +508,48 @@ radv_pipeline_compile(struct radv_pipeline *pipeline,
 	return variant;
 }
 
+static VkResult
+radv_pipeline_scratch_init(struct radv_device *device,
+                           struct radv_pipeline *pipeline)
+{
+	unsigned scratch_bytes_per_wave = 0;
+	unsigned max_waves = 0;
+	unsigned min_waves = 1;
+
+	for (int i = 0; i < MESA_SHADER_STAGES; ++i) {
+		if (pipeline->shaders[i]) {
+			unsigned max_stage_waves = device->scratch_waves;
+
+			scratch_bytes_per_wave = MAX2(scratch_bytes_per_wave,
+			                              pipeline->shaders[i]->config.scratch_bytes_per_wave);
+
+			max_stage_waves = MIN2(max_stage_waves,
+			          4 * device->physical_device->rad_info.num_good_compute_units *
+			          (256 / pipeline->shaders[i]->config.num_vgprs));
+			max_waves = MAX2(max_waves, max_stage_waves);
+		}
+	}
+
+	if (pipeline->shaders[MESA_SHADER_COMPUTE]) {
+		unsigned group_size = pipeline->shaders[MESA_SHADER_COMPUTE]->info.cs.block_size[0] *
+		                      pipeline->shaders[MESA_SHADER_COMPUTE]->info.cs.block_size[1] *
+		                      pipeline->shaders[MESA_SHADER_COMPUTE]->info.cs.block_size[2];
+		min_waves = MAX2(min_waves, round_up_u32(group_size, 64));
+	}
+
+	if (scratch_bytes_per_wave)
+		max_waves = MIN2(max_waves, 0xffffffffu / scratch_bytes_per_wave);
+
+	if (scratch_bytes_per_wave && max_waves < min_waves) {
+		/* Not really true at this moment, but will be true on first
+		 * execution. Avoid having hanging shaders. */
+		return VK_ERROR_OUT_OF_DEVICE_MEMORY;
+	}
+	pipeline->scratch_bytes_per_wave = scratch_bytes_per_wave;
+	pipeline->max_waves = max_waves;
+	return VK_SUCCESS;
+}
+
 static uint32_t si_translate_blend_function(VkBlendOp op)
 {
 	switch (op) {
@@ -1313,6 +1364,7 @@ radv_pipeline_init(struct radv_pipeline *pipeline,
 		   const VkAllocationCallbacks *alloc)
 {
 	struct radv_shader_module fs_m = {0};
+	VkResult result;
 
 	if (alloc == NULL)
 		alloc = &device->alloc;
@@ -1421,7 +1473,8 @@ radv_pipeline_init(struct radv_pipeline *pipeline,
 		radv_dump_pipeline_stats(device, pipeline);
 	}
 
-	return VK_SUCCESS;
+	result = radv_pipeline_scratch_init(device, pipeline);
+	return result;
 }
 
 VkResult
@@ -1447,7 +1500,7 @@ radv_graphics_pipeline_create(
 	result = radv_pipeline_init(pipeline, device, cache,
 				    pCreateInfo, extra, pAllocator);
 	if (result != VK_SUCCESS) {
-		vk_free2(&device->alloc, pAllocator, pipeline);
+		radv_pipeline_destroy(device, pipeline, pAllocator);
 		return result;
 	}
 
@@ -1493,6 +1546,7 @@ static VkResult radv_compute_pipeline_create(
 	RADV_FROM_HANDLE(radv_pipeline_cache, cache, _cache);
 	RADV_FROM_HANDLE(radv_shader_module, module, pCreateInfo->stage.module);
 	struct radv_pipeline *pipeline;
+	VkResult result;
 
 	pipeline = vk_alloc2(&device->alloc, pAllocator, sizeof(*pipeline), 8,
 			       VK_SYSTEM_ALLOCATION_SCOPE_OBJECT);
@@ -1510,6 +1564,13 @@ static VkResult radv_compute_pipeline_create(
 				       pCreateInfo->stage.pSpecializationInfo,
 				       pipeline->layout, NULL);
 
+
+	result = radv_pipeline_scratch_init(device, pipeline);
+	if (result != VK_SUCCESS) {
+		radv_pipeline_destroy(device, pipeline, pAllocator);
+		return result;
+	}
+
 	*pPipeline = radv_pipeline_to_handle(pipeline);
 
 	if (device->debug_flags & RADV_DEBUG_DUMP_SHADER_STATS) {
diff --git a/src/amd/vulkan/radv_private.h b/src/amd/vulkan/radv_private.h
index 0b8f50a..88e0559 100644
--- a/src/amd/vulkan/radv_private.h
+++ b/src/amd/vulkan/radv_private.h
@@ -485,6 +485,8 @@ struct radv_device {
 
 	uint64_t debug_flags;
 
+	bool llvm_supports_spill;
+	uint32_t scratch_waves;
 	/* MSAA sample locations.
 	 * The first index is the sample index.
 	 * The second index is the coordinate: X, Y. */
@@ -726,6 +728,9 @@ struct radv_cmd_buffer {
 	struct radv_cmd_buffer_upload upload;
 
 	bool record_fail;
+
+	uint32_t scratch_size_needed;
+	uint32_t compute_scratch_size_needed;
 };
 
 struct radv_image;
@@ -923,6 +928,9 @@ struct radv_pipeline {
 			bool prim_restart_enable;
 		} graphics;
 	};
+
+	unsigned max_waves;
+	unsigned scratch_bytes_per_wave;
 };
 
 struct radv_graphics_pipeline_create_info {




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