Mesa (master): glsl_to_nir: zero-initialize var->data.descriptor_set

Nicolai Hähnle nh at kemper.freedesktop.org
Wed Jul 5 10:32:00 UTC 2017


Module: Mesa
Branch: master
Commit: 10e1d2d9aa4b8fb240923c7b9b3d0bb3ce3b731a
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=10e1d2d9aa4b8fb240923c7b9b3d0bb3ce3b731a

Author: Nicolai Hähnle <nicolai.haehnle at amd.com>
Date:   Fri Jun  9 17:59:45 2017 +0200

glsl_to_nir: zero-initialize var->data.descriptor_set

This is convenient for backends that support both Vulkan and OpenGL while
lowering samplers to derefs with nir_lower_samplers_as_deref.

Reviewed-by: Timothy Arceri <tarceri at itsqueeze.com>

---

 src/compiler/glsl/glsl_to_nir.cpp | 1 +
 1 file changed, 1 insertion(+)

diff --git a/src/compiler/glsl/glsl_to_nir.cpp b/src/compiler/glsl/glsl_to_nir.cpp
index 6513484fa0..21530040a9 100644
--- a/src/compiler/glsl/glsl_to_nir.cpp
+++ b/src/compiler/glsl/glsl_to_nir.cpp
@@ -424,6 +424,7 @@ nir_visitor::visit(ir_variable *ir)
    }
 
    var->data.index = ir->data.index;
+   var->data.descriptor_set = 0;
    var->data.binding = ir->data.binding;
    var->data.offset = ir->data.offset;
    var->data.image.read_only = ir->data.memory_read_only;




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