Mesa (master): nir/spirv: Use the correct stride for non-32-bit vectors

Jason Ekstrand jekstrand at kemper.freedesktop.org
Wed Jul 5 22:27:10 UTC 2017


Module: Mesa
Branch: master
Commit: 00c47e111ccda3d3b506140ebc7b46929a9d0b71
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=00c47e111ccda3d3b506140ebc7b46929a9d0b71

Author: Jason Ekstrand <jason at jlekstrand.net>
Date:   Thu Jun 29 10:33:29 2017 -0700

nir/spirv: Use the correct stride for non-32-bit vectors

Reviewed-by: Connor Abbott <cwabbott0 at gmail.com>

---

 src/compiler/spirv/spirv_to_nir.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/compiler/spirv/spirv_to_nir.c b/src/compiler/spirv/spirv_to_nir.c
index 18e37341ef..7a98843db7 100644
--- a/src/compiler/spirv/spirv_to_nir.c
+++ b/src/compiler/spirv/spirv_to_nir.c
@@ -744,7 +744,7 @@ vtn_handle_type(struct vtn_builder *b, SpvOp opcode,
        * is always 4 bytes.  This will have to change if we want to start
        * supporting doubles or half-floats.
        */
-      val->type->stride = 4;
+      val->type->stride = glsl_get_bit_size(base->type) / 8;
       val->type->array_element = base;
       break;
    }




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