Mesa (master): nir/spirv: Use the correct stride for non-32-bit vectors
Jason Ekstrand
jekstrand at kemper.freedesktop.org
Wed Jul 5 22:27:10 UTC 2017
Module: Mesa
Branch: master
Commit: 00c47e111ccda3d3b506140ebc7b46929a9d0b71
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=00c47e111ccda3d3b506140ebc7b46929a9d0b71
Author: Jason Ekstrand <jason at jlekstrand.net>
Date: Thu Jun 29 10:33:29 2017 -0700
nir/spirv: Use the correct stride for non-32-bit vectors
Reviewed-by: Connor Abbott <cwabbott0 at gmail.com>
---
src/compiler/spirv/spirv_to_nir.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/compiler/spirv/spirv_to_nir.c b/src/compiler/spirv/spirv_to_nir.c
index 18e37341ef..7a98843db7 100644
--- a/src/compiler/spirv/spirv_to_nir.c
+++ b/src/compiler/spirv/spirv_to_nir.c
@@ -744,7 +744,7 @@ vtn_handle_type(struct vtn_builder *b, SpvOp opcode,
* is always 4 bytes. This will have to change if we want to start
* supporting doubles or half-floats.
*/
- val->type->stride = 4;
+ val->type->stride = glsl_get_bit_size(base->type) / 8;
val->type->array_element = base;
break;
}
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