Mesa (master): nir: copy front interpolation when creating fake back color input

Ilia Mirkin imirkin at kemper.freedesktop.org
Sun Jul 9 01:28:19 UTC 2017


Module: Mesa
Branch: master
Commit: f3958f1644391ed5f6d14373ac74d4978d8598b7
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=f3958f1644391ed5f6d14373ac74d4978d8598b7

Author: Ilia Mirkin <imirkin at alum.mit.edu>
Date:   Fri Jul  7 20:32:24 2017 -0400

nir: copy front interpolation when creating fake back color input

Fixes a bunch of gl_BackColor interpolation tests that had explicit
interpolation specified on the fragment shader gl_Color.

Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
Reviewed-by: Rob Clark <robdclark at gmail.com>

---

 src/compiler/nir/nir_lower_two_sided_color.c | 8 ++++++--
 1 file changed, 6 insertions(+), 2 deletions(-)

diff --git a/src/compiler/nir/nir_lower_two_sided_color.c b/src/compiler/nir/nir_lower_two_sided_color.c
index 7d1a3bd236..90da1013ec 100644
--- a/src/compiler/nir/nir_lower_two_sided_color.c
+++ b/src/compiler/nir/nir_lower_two_sided_color.c
@@ -46,7 +46,8 @@ typedef struct {
  */
 
 static nir_variable *
-create_input(nir_shader *shader, unsigned drvloc, gl_varying_slot slot)
+create_input(nir_shader *shader, unsigned drvloc, gl_varying_slot slot,
+             enum glsl_interp_mode interpolation)
 {
    nir_variable *var = rzalloc(shader, nir_variable);
 
@@ -56,6 +57,7 @@ create_input(nir_shader *shader, unsigned drvloc, gl_varying_slot slot)
    var->name = ralloc_asprintf(var, "in_%d", drvloc);
    var->data.index = 0;
    var->data.location = slot;
+   var->data.interpolation = interpolation;
 
    exec_list_push_tail(&shader->inputs, &var->node);
 
@@ -116,7 +118,9 @@ setup_inputs(lower_2side_state *state)
       else
          slot = VARYING_SLOT_BFC1;
 
-      state->colors[i].back = create_input(state->shader, ++maxloc, slot);
+      state->colors[i].back = create_input(
+            state->shader, ++maxloc, slot,
+            state->colors[i].front->data.interpolation);
    }
 
    return 0;




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