Mesa (master): st/mesa: always unconditionally revalidate main framebuffer after SwapBuffers
Marek Olšák
mareko at kemper.freedesktop.org
Thu Jul 27 22:58:44 UTC 2017
Module: Mesa
Branch: master
Commit: 7257c171e9eadc05903140cffa26a253f0d0178a
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=7257c171e9eadc05903140cffa26a253f0d0178a
Author: Marek Olšák <marek.olsak at amd.com>
Date: Tue Jul 25 17:34:52 2017 +0200
st/mesa: always unconditionally revalidate main framebuffer after SwapBuffers
This fixes the black Feral launcher window.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=101867
Cc: 17.2 <mesa-stable at lists.freedesktop.org>
Tested-by: Edmondo Tommasina <edmondo.tommasina at gmail.com>
---
src/mesa/state_tracker/st_manager.c | 10 ++++++++++
1 file changed, 10 insertions(+)
diff --git a/src/mesa/state_tracker/st_manager.c b/src/mesa/state_tracker/st_manager.c
index 97bf89fc65..62924b099e 100644
--- a/src/mesa/state_tracker/st_manager.c
+++ b/src/mesa/state_tracker/st_manager.c
@@ -642,6 +642,16 @@ st_context_flush(struct st_context_iface *stctxi, unsigned flags,
if (flags & ST_FLUSH_FRONT)
st_manager_flush_frontbuffer(st);
+
+ /* DRI3 changes the framebuffer after SwapBuffers, but we need to invoke
+ * st_manager_validate_framebuffers to notice that.
+ *
+ * Set gfx_shaders_may_be_dirty to invoke st_validate_state in the next
+ * draw call, which will invoke st_manager_validate_framebuffers, but it
+ * won't dirty states if there is no change.
+ */
+ if (flags & ST_FLUSH_END_OF_FRAME)
+ st->gfx_shaders_may_be_dirty = true;
}
static boolean
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