Mesa (master): mesa: make use of NewWindowRectangles driver flags

Samuel Pitoiset hakzsam at kemper.freedesktop.org
Tue Jun 6 09:53:23 UTC 2017


Module: Mesa
Branch: master
Commit: b9f9bad4ebbf534a839ef539d75bfaabee6e0c42
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=b9f9bad4ebbf534a839ef539d75bfaabee6e0c42

Author: Samuel Pitoiset <samuel.pitoiset at gmail.com>
Date:   Fri Jun  2 14:31:49 2017 +0200

mesa: make use of NewWindowRectangles driver flags

Now, st_update_window_rectangles() won't be called when the
scissor is going to be updated.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
Reviewed-by: Marek Olšák <marek.olsak at amd.com>

---

 src/mesa/main/scissor.c             | 4 +++-
 src/mesa/state_tracker/st_context.c | 4 ++--
 2 files changed, 5 insertions(+), 3 deletions(-)

diff --git a/src/mesa/main/scissor.c b/src/mesa/main/scissor.c
index fe2e4dbff6..13934f9ca2 100644
--- a/src/mesa/main/scissor.c
+++ b/src/mesa/main/scissor.c
@@ -253,7 +253,9 @@ _mesa_WindowRectanglesEXT(GLenum mode, GLsizei count, const GLint *box)
       box += 4;
    }
 
-   FLUSH_VERTICES(ctx, _NEW_SCISSOR);
+   FLUSH_VERTICES(ctx, 0);
+   ctx->NewDriverState |= ctx->DriverFlags.NewWindowRectangles;
+
    memcpy(ctx->Scissor.WindowRects, newval,
           sizeof(struct gl_scissor_rect) * count);
    ctx->Scissor.NumWindowRects = count;
diff --git a/src/mesa/state_tracker/st_context.c b/src/mesa/state_tracker/st_context.c
index c901764668..8a5dd2f725 100644
--- a/src/mesa/state_tracker/st_context.c
+++ b/src/mesa/state_tracker/st_context.c
@@ -193,8 +193,7 @@ void st_invalidate_state(struct gl_context * ctx, GLbitfield new_state)
 
       if (new_state & _NEW_SCISSOR)
          st->dirty |= ST_NEW_RASTERIZER |
-                      ST_NEW_SCISSOR |
-                      ST_NEW_WINDOW_RECTANGLES;
+                      ST_NEW_SCISSOR;
 
       if (new_state & _NEW_FOG)
          st->dirty |= ST_NEW_FS_STATE;
@@ -514,6 +513,7 @@ static void st_init_driver_flags(struct gl_driver_flags *f)
    f->NewAtomicBuffer = ST_NEW_ATOMIC_BUFFER;
    f->NewShaderStorageBuffer = ST_NEW_STORAGE_BUFFER;
    f->NewImageUnits = ST_NEW_IMAGE_UNITS;
+   f->NewWindowRectangles = ST_NEW_WINDOW_RECTANGLES;
 }
 
 struct st_context *st_create_context(gl_api api, struct pipe_context *pipe,




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