Mesa (master): radeonsi/gfx9: wait for main part compilation of 1st shaders of merged shaders
Marek Olšák
mareko at kemper.freedesktop.org
Wed Jun 7 16:43:55 UTC 2017
Module: Mesa
Branch: master
Commit: b5bc826ead940211982e38c1130055d17b6cd28d
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=b5bc826ead940211982e38c1130055d17b6cd28d
Author: Marek Olšák <marek.olsak at amd.com>
Date: Thu Jun 1 18:57:37 2017 +0200
radeonsi/gfx9: wait for main part compilation of 1st shaders of merged shaders
Reviewed-by: Nicolai Hähnle <nicolai.haehnle at amd.com>
---
src/gallium/drivers/radeonsi/si_state_shaders.c | 4 ++++
1 file changed, 4 insertions(+)
diff --git a/src/gallium/drivers/radeonsi/si_state_shaders.c b/src/gallium/drivers/radeonsi/si_state_shaders.c
index 631272efcd..727bf4bee9 100644
--- a/src/gallium/drivers/radeonsi/si_state_shaders.c
+++ b/src/gallium/drivers/radeonsi/si_state_shaders.c
@@ -1602,6 +1602,10 @@ again:
previous_stage_sel = key->part.tcs.ls;
else if (sel->type == PIPE_SHADER_GEOMETRY)
previous_stage_sel = key->part.gs.es;
+
+ /* We need to wait for the previous shader. */
+ if (previous_stage_sel && thread_index < 0)
+ util_queue_fence_wait(&previous_stage_sel->ready);
}
/* Compile the main shader part if it doesn't exist. This can happen
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