Mesa (master): st/mesa: don't keep framebuffer state in st_context

Marek Olšák mareko at kemper.freedesktop.org
Wed Jun 7 16:46:38 UTC 2017


Module: Mesa
Branch: master
Commit: e003e3c4c058e69e3dcaee3d31493b27ffc0052c
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=e003e3c4c058e69e3dcaee3d31493b27ffc0052c

Author: Marek Olšák <marek.olsak at amd.com>
Date:   Mon Jun  5 01:22:45 2017 +0200

st/mesa: don't keep framebuffer state in st_context

Reviewed-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
Reviewed-by: Nicolai Hähnle <nicolai.haehnle at amd.com>

---

 src/mesa/state_tracker/st_atom_framebuffer.c | 65 +++++++++++++++-------------
 src/mesa/state_tracker/st_atom_list.h        |  2 +-
 src/mesa/state_tracker/st_atom_msaa.c        |  5 +--
 src/mesa/state_tracker/st_cb_bitmap.c        | 12 ++---
 src/mesa/state_tracker/st_cb_clear.c         |  4 +-
 src/mesa/state_tracker/st_context.c          |  6 ---
 src/mesa/state_tracker/st_context.h          |  5 ++-
 7 files changed, 48 insertions(+), 51 deletions(-)

diff --git a/src/mesa/state_tracker/st_atom_framebuffer.c b/src/mesa/state_tracker/st_atom_framebuffer.c
index 9b15c88d84..acbe980903 100644
--- a/src/mesa/state_tracker/st_atom_framebuffer.c
+++ b/src/mesa/state_tracker/st_atom_framebuffer.c
@@ -43,6 +43,7 @@
 #include "util/u_math.h"
 #include "util/u_inlines.h"
 #include "util/u_format.h"
+#include "util/u_framebuffer.h"
 #include "main/framebuffer.h"
 
 
@@ -107,7 +108,7 @@ framebuffer_quantize_num_samples(struct st_context *st, unsigned num_samples)
 void
 st_update_framebuffer_state( struct st_context *st )
 {
-   struct pipe_framebuffer_state *framebuffer = &st->state.framebuffer;
+   struct pipe_framebuffer_state framebuffer;
    struct gl_framebuffer *fb = st->ctx->DrawBuffer;
    struct st_renderbuffer *strb;
    GLuint i;
@@ -128,19 +129,18 @@ st_update_framebuffer_state( struct st_context *st )
    fb->DefaultGeometry._NumSamples =
       framebuffer_quantize_num_samples(st, fb->DefaultGeometry.NumSamples);
 
-   framebuffer->width  = _mesa_geometric_width(fb);
-   framebuffer->height = _mesa_geometric_height(fb);
-   framebuffer->samples = _mesa_geometric_samples(fb);
-   framebuffer->layers = _mesa_geometric_layers(fb);
+   framebuffer.width  = _mesa_geometric_width(fb);
+   framebuffer.height = _mesa_geometric_height(fb);
+   framebuffer.samples = _mesa_geometric_samples(fb);
+   framebuffer.layers = _mesa_geometric_layers(fb);
 
    /* Examine Mesa's ctx->DrawBuffer->_ColorDrawBuffers state
     * to determine which surfaces to draw to
     */
-   framebuffer->nr_cbufs = fb->_NumColorDrawBuffers;
+   framebuffer.nr_cbufs = fb->_NumColorDrawBuffers;
 
    for (i = 0; i < fb->_NumColorDrawBuffers; i++) {
-      pipe_surface_reference(&framebuffer->cbufs[i], NULL);
-
+      framebuffer.cbufs[i] = NULL;
       strb = st_renderbuffer(fb->_ColorDrawBuffers[i]);
 
       if (strb) {
@@ -151,21 +151,21 @@ st_update_framebuffer_state( struct st_context *st )
          }
 
          if (strb->surface) {
-            pipe_surface_reference(&framebuffer->cbufs[i], strb->surface);
-            update_framebuffer_size(framebuffer, strb->surface);
+            framebuffer.cbufs[i] = strb->surface;
+            update_framebuffer_size(&framebuffer, strb->surface);
          }
          strb->defined = GL_TRUE; /* we'll be drawing something */
       }
    }
 
-   for (i = framebuffer->nr_cbufs; i < PIPE_MAX_COLOR_BUFS; i++) {
-      pipe_surface_reference(&framebuffer->cbufs[i], NULL);
+   for (i = framebuffer.nr_cbufs; i < PIPE_MAX_COLOR_BUFS; i++) {
+      framebuffer.cbufs[i] = NULL;
    }
 
    /* Remove trailing GL_NONE draw buffers. */
-   while (framebuffer->nr_cbufs &&
-          !framebuffer->cbufs[framebuffer->nr_cbufs-1]) {
-      framebuffer->nr_cbufs--;
+   while (framebuffer.nr_cbufs &&
+          !framebuffer.cbufs[framebuffer.nr_cbufs-1]) {
+      framebuffer.nr_cbufs--;
    }
 
    /*
@@ -177,8 +177,8 @@ st_update_framebuffer_state( struct st_context *st )
          /* rendering to a GL texture, may have to update surface */
          st_update_renderbuffer_surface(st, strb);
       }
-      pipe_surface_reference(&framebuffer->zsbuf, strb->surface);
-      update_framebuffer_size(framebuffer, strb->surface);
+      framebuffer.zsbuf = strb->surface;
+      update_framebuffer_size(&framebuffer, strb->surface);
    }
    else {
       strb = st_renderbuffer(fb->Attachment[BUFFER_STENCIL].Renderbuffer);
@@ -187,28 +187,33 @@ st_update_framebuffer_state( struct st_context *st )
             /* rendering to a GL texture, may have to update surface */
             st_update_renderbuffer_surface(st, strb);
          }
-         pipe_surface_reference(&framebuffer->zsbuf, strb->surface);
-         update_framebuffer_size(framebuffer, strb->surface);
+         framebuffer.zsbuf = strb->surface;
+         update_framebuffer_size(&framebuffer, strb->surface);
       }
       else
-         pipe_surface_reference(&framebuffer->zsbuf, NULL);
+         framebuffer.zsbuf = NULL;
    }
 
 #ifdef DEBUG
    /* Make sure the resource binding flags were set properly */
-   for (i = 0; i < framebuffer->nr_cbufs; i++) {
-      assert(!framebuffer->cbufs[i] ||
-             framebuffer->cbufs[i]->texture->bind & PIPE_BIND_RENDER_TARGET);
+   for (i = 0; i < framebuffer.nr_cbufs; i++) {
+      assert(!framebuffer.cbufs[i] ||
+             framebuffer.cbufs[i]->texture->bind & PIPE_BIND_RENDER_TARGET);
    }
-   if (framebuffer->zsbuf) {
-      assert(framebuffer->zsbuf->texture->bind & PIPE_BIND_DEPTH_STENCIL);
+   if (framebuffer.zsbuf) {
+      assert(framebuffer.zsbuf->texture->bind & PIPE_BIND_DEPTH_STENCIL);
    }
 #endif
 
-   if (framebuffer->width == USHRT_MAX)
-      framebuffer->width = 0;
-   if (framebuffer->height == USHRT_MAX)
-      framebuffer->height = 0;
+   if (framebuffer.width == USHRT_MAX)
+      framebuffer.width = 0;
+   if (framebuffer.height == USHRT_MAX)
+      framebuffer.height = 0;
+
+   cso_set_framebuffer(st->cso_context, &framebuffer);
 
-   cso_set_framebuffer(st->cso_context, framebuffer);
+   st->state.fb_width = framebuffer.width;
+   st->state.fb_height = framebuffer.height;
+   st->state.fb_num_samples = util_framebuffer_get_num_samples(&framebuffer);
+   st->state.fb_num_layers = util_framebuffer_get_num_layers(&framebuffer);
 }
diff --git a/src/mesa/state_tracker/st_atom_list.h b/src/mesa/state_tracker/st_atom_list.h
index ca997af124..614ee9006e 100644
--- a/src/mesa/state_tracker/st_atom_list.h
+++ b/src/mesa/state_tracker/st_atom_list.h
@@ -35,7 +35,7 @@ ST_STATE(ST_NEW_GS_IMAGES, st_bind_gs_images)
 ST_STATE(ST_NEW_FS_IMAGES, st_bind_fs_images)
 
 ST_STATE(ST_NEW_FB_STATE, st_update_framebuffer_state) /* depends on update_*_texture and bind_*_images */
-ST_STATE(ST_NEW_SAMPLE_MASK, st_update_sample_mask)
+ST_STATE(ST_NEW_SAMPLE_MASK, st_update_sample_mask) /* depends on update_framebuffer_state */
 ST_STATE(ST_NEW_SAMPLE_SHADING, st_update_sample_shading)
 
 ST_STATE(ST_NEW_VS_CONSTANTS, st_update_vs_constants)
diff --git a/src/mesa/state_tracker/st_atom_msaa.c b/src/mesa/state_tracker/st_atom_msaa.c
index c591faddd8..dd065177ec 100644
--- a/src/mesa/state_tracker/st_atom_msaa.c
+++ b/src/mesa/state_tracker/st_atom_msaa.c
@@ -33,7 +33,6 @@
 #include "st_program.h"
 
 #include "cso_cache/cso_context.h"
-#include "util/u_framebuffer.h"
 
 
 /* Update the sample mask for MSAA.
@@ -41,9 +40,7 @@
 void st_update_sample_mask( struct st_context *st )
 {
    unsigned sample_mask = 0xffffffff;
-   struct pipe_framebuffer_state *framebuffer = &st->state.framebuffer;
-   /* dependency here on bound surface (or rather, sample count) is worrying */
-   unsigned sample_count = util_framebuffer_get_num_samples(framebuffer);
+   unsigned sample_count = st->state.fb_num_samples;
 
    if (st->ctx->Multisample.Enabled && sample_count > 1) {
       /* unlike in gallium/d3d10 the mask is only active if msaa is enabled */
diff --git a/src/mesa/state_tracker/st_cb_bitmap.c b/src/mesa/state_tracker/st_cb_bitmap.c
index ef3f64bc76..7ba6d825c1 100644
--- a/src/mesa/state_tracker/st_cb_bitmap.c
+++ b/src/mesa/state_tracker/st_cb_bitmap.c
@@ -249,8 +249,8 @@ setup_render_state(struct gl_context *ctx,
    }
 
    /* viewport state: viewport matching window dims */
-   cso_set_viewport_dims(cso, st->state.framebuffer.width,
-                         st->state.framebuffer.height,
+   cso_set_viewport_dims(cso, st->state.fb_width,
+                         st->state.fb_height,
                          st->state.fb_orientation == Y_0_TOP);
 
    cso_set_vertex_elements(cso, 3, st->util_velems);
@@ -283,8 +283,8 @@ draw_bitmap_quad(struct gl_context *ctx, GLint x, GLint y, GLfloat z,
 {
    struct st_context *st = st_context(ctx);
    struct pipe_context *pipe = st->pipe;
-   const float fb_width = (float) st->state.framebuffer.width;
-   const float fb_height = (float) st->state.framebuffer.height;
+   const float fb_width = (float) st->state.fb_width;
+   const float fb_height = (float) st->state.fb_height;
    const float x0 = (float) x;
    const float x1 = (float) (x + width);
    const float y0 = (float) y;
@@ -666,8 +666,8 @@ st_DrawAtlasBitmaps(struct gl_context *ctx,
    /* convert Z from [0,1] to [-1,-1] to match viewport Z scale/bias */
    const float z = ctx->Current.RasterPos[2] * 2.0f - 1.0f;
    const float *color = ctx->Current.RasterColor;
-   const float clip_x_scale = 2.0f / st->state.framebuffer.width;
-   const float clip_y_scale = 2.0f / st->state.framebuffer.height;
+   const float clip_x_scale = 2.0f / st->state.fb_width;
+   const float clip_y_scale = 2.0f / st->state.fb_height;
    const unsigned num_verts = count * 4;
    const unsigned num_vert_bytes = num_verts * sizeof(struct st_util_vertex);
    struct st_util_vertex *verts;
diff --git a/src/mesa/state_tracker/st_cb_clear.c b/src/mesa/state_tracker/st_cb_clear.c
index f507775da2..175e2e8a32 100644
--- a/src/mesa/state_tracker/st_cb_clear.c
+++ b/src/mesa/state_tracker/st_cb_clear.c
@@ -53,7 +53,6 @@
 #include "pipe/p_state.h"
 #include "pipe/p_defines.h"
 #include "util/u_format.h"
-#include "util/u_framebuffer.h"
 #include "util/u_inlines.h"
 #include "util/u_simple_shaders.h"
 
@@ -184,8 +183,7 @@ clear_with_quad(struct gl_context *ctx, unsigned clear_buffers)
    const GLfloat x1 = (GLfloat) ctx->DrawBuffer->_Xmax / fb_width * 2.0f - 1.0f;
    const GLfloat y0 = (GLfloat) ctx->DrawBuffer->_Ymin / fb_height * 2.0f - 1.0f;
    const GLfloat y1 = (GLfloat) ctx->DrawBuffer->_Ymax / fb_height * 2.0f - 1.0f;
-   unsigned num_layers =
-      util_framebuffer_get_num_layers(&st->state.framebuffer);
+   unsigned num_layers = st->state.fb_num_layers;
 
    /*
    printf("%s %s%s%s %f,%f %f,%f\n", __func__,
diff --git a/src/mesa/state_tracker/st_context.c b/src/mesa/state_tracker/st_context.c
index 1a1d46c74f..ba08e98b87 100644
--- a/src/mesa/state_tracker/st_context.c
+++ b/src/mesa/state_tracker/st_context.c
@@ -580,7 +580,6 @@ destroy_tex_sampler_cb(GLuint id, void *data, void *userData)
 void st_destroy_context( struct st_context *st )
 {
    struct gl_context *ctx = st->ctx;
-   GLuint i;
 
    /* This must be called first so that glthread has a chance to finish */
    _mesa_glthread_destroy(ctx);
@@ -594,11 +593,6 @@ void st_destroy_context( struct st_context *st )
    st_reference_prog(st, &st->tep, NULL);
    st_reference_compprog(st, &st->cp, NULL);
 
-   /* release framebuffer surfaces */
-   for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) {
-      pipe_surface_reference(&st->state.framebuffer.cbufs[i], NULL);
-   }
-   pipe_surface_reference(&st->state.framebuffer.zsbuf, NULL);
    pipe_sampler_view_reference(&st->pixel_xfer.pixelmap_sampler_view, NULL);
    pipe_resource_reference(&st->pixel_xfer.pixelmap_texture, NULL);
 
diff --git a/src/mesa/state_tracker/st_context.h b/src/mesa/state_tracker/st_context.h
index 520cd8d462..631c3aee0a 100644
--- a/src/mesa/state_tracker/st_context.h
+++ b/src/mesa/state_tracker/st_context.h
@@ -139,7 +139,10 @@ struct st_context
          void *ptr;
          unsigned size;
       } constants[PIPE_SHADER_TYPES];
-      struct pipe_framebuffer_state framebuffer;
+      unsigned fb_width;
+      unsigned fb_height;
+      unsigned fb_num_samples;
+      unsigned fb_num_layers;
       struct pipe_scissor_state scissor[PIPE_MAX_VIEWPORTS];
       struct pipe_viewport_state viewport[PIPE_MAX_VIEWPORTS];
       struct {




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