Mesa (master): mesa: do not trigger _NEW_TEXTURE_STATE in glActiveTexture( )
Samuel Pitoiset
hakzsam at kemper.freedesktop.org
Fri Jun 23 14:28:35 UTC 2017
Module: Mesa
Branch: master
Commit: f314a532fdc7af8381586144d2631d9968331f05
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=f314a532fdc7af8381586144d2631d9968331f05
Author: Samuel Pitoiset <samuel.pitoiset at gmail.com>
Date: Wed Jun 21 11:31:43 2017 +0200
mesa: do not trigger _NEW_TEXTURE_STATE in glActiveTexture()
This looks like useless because gl_context::Texture::CurrentUnit
is not used by _mesa_update_texture_state() and friends.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
Reviewed-by: Brian Paul <brianp at vmware.com>
---
src/mesa/main/texstate.c | 2 --
1 file changed, 2 deletions(-)
diff --git a/src/mesa/main/texstate.c b/src/mesa/main/texstate.c
index 0a2883fcc6..caad77a1cc 100644
--- a/src/mesa/main/texstate.c
+++ b/src/mesa/main/texstate.c
@@ -307,8 +307,6 @@ active_texture(GLenum texture, bool no_error)
}
}
- FLUSH_VERTICES(ctx, _NEW_TEXTURE_STATE);
-
ctx->Texture.CurrentUnit = texUnit;
if (ctx->Transform.MatrixMode == GL_TEXTURE) {
/* update current stack pointer */
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