Mesa (master): mesa: do not trigger _NEW_TEXTURE_STATE in glActiveTexture( )

Samuel Pitoiset hakzsam at kemper.freedesktop.org
Fri Jun 23 14:28:35 UTC 2017


Module: Mesa
Branch: master
Commit: f314a532fdc7af8381586144d2631d9968331f05
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=f314a532fdc7af8381586144d2631d9968331f05

Author: Samuel Pitoiset <samuel.pitoiset at gmail.com>
Date:   Wed Jun 21 11:31:43 2017 +0200

mesa: do not trigger _NEW_TEXTURE_STATE in glActiveTexture()

This looks like useless because gl_context::Texture::CurrentUnit
is not used by _mesa_update_texture_state() and friends.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
Reviewed-by: Brian Paul <brianp at vmware.com>

---

 src/mesa/main/texstate.c | 2 --
 1 file changed, 2 deletions(-)

diff --git a/src/mesa/main/texstate.c b/src/mesa/main/texstate.c
index 0a2883fcc6..caad77a1cc 100644
--- a/src/mesa/main/texstate.c
+++ b/src/mesa/main/texstate.c
@@ -307,8 +307,6 @@ active_texture(GLenum texture, bool no_error)
       }
    }
 
-   FLUSH_VERTICES(ctx, _NEW_TEXTURE_STATE);
-
    ctx->Texture.CurrentUnit = texUnit;
    if (ctx->Transform.MatrixMode == GL_TEXTURE) {
       /* update current stack pointer */




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