Mesa (master): drirc: Add glsl_correct_derivatives_after_discard for The Witcher 2
Marek Olšák
mareko at kemper.freedesktop.org
Fri Jun 23 17:51:30 UTC 2017
Module: Mesa
Branch: master
Commit: 2ea16f08f3f57ce32a2912ddd0ed74027a89a547
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=2ea16f08f3f57ce32a2912ddd0ed74027a89a547
Author: Edmondo Tommasina <edmondo.tommasina at gmail.com>
Date: Wed Jun 21 22:40:37 2017 +0200
drirc: Add glsl_correct_derivatives_after_discard for The Witcher 2
This fixes the long-standing problem with black transitions in The Wicher 2.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=98238
Signed-off-by: Marek Olšák <marek.olsak at amd.com>
---
src/mesa/drivers/dri/common/drirc | 4 ++++
1 file changed, 4 insertions(+)
diff --git a/src/mesa/drivers/dri/common/drirc b/src/mesa/drivers/dri/common/drirc
index 7d73b1218b..494d768312 100644
--- a/src/mesa/drivers/dri/common/drirc
+++ b/src/mesa/drivers/dri/common/drirc
@@ -155,6 +155,10 @@ TODO: document the other workarounds.
<application name="Rocket League" executable="RocketLeague">
<option name="glsl_correct_derivatives_after_discard" value="true"/>
</application>
+
+ <application name="The Witcher 2" executable="witcher2">
+ <option name="glsl_correct_derivatives_after_discard" value="true"/>
+ </application>
</device>
<!-- vmwgfx doesn't like full buffer swaps and can't sync to vertical retraces.-->
<device driver="vmwgfx">
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