Mesa (master): mesa: add bind_frag_data_location() helper
Timothy Arceri
tarceri at kemper.freedesktop.org
Wed Jun 28 22:54:33 UTC 2017
Module: Mesa
Branch: master
Commit: aed0fc5efd1283c2a7f45f27b1dac1a6e8471c2a
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=aed0fc5efd1283c2a7f45f27b1dac1a6e8471c2a
Author: Timothy Arceri <tarceri at itsqueeze.com>
Date: Wed Jun 28 14:40:25 2017 +1000
mesa: add bind_frag_data_location() helper
Reviewed-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
---
src/mesa/main/shader_query.cpp | 30 +++++++++++++++++++-----------
1 file changed, 19 insertions(+), 11 deletions(-)
diff --git a/src/mesa/main/shader_query.cpp b/src/mesa/main/shader_query.cpp
index 0f66f75703..6e373ef641 100644
--- a/src/mesa/main/shader_query.cpp
+++ b/src/mesa/main/shader_query.cpp
@@ -254,6 +254,24 @@ _mesa_longest_attribute_name_length(struct gl_shader_program *shProg)
return longest;
}
+void static
+bind_frag_data_location(struct gl_shader_program *const shProg,
+ const char *name, unsigned colorNumber,
+ unsigned index)
+{
+ /* Replace the current value if it's already in the list. Add
+ * FRAG_RESULT_DATA0 because that's how the linker differentiates
+ * between built-in attributes and user-defined attributes.
+ */
+ shProg->FragDataBindings->put(colorNumber + FRAG_RESULT_DATA0, name);
+ shProg->FragDataIndexBindings->put(index, name);
+
+ /*
+ * Note that this binding won't go into effect until
+ * glLinkProgram is called again.
+ */
+}
+
void GLAPIENTRY
_mesa_BindFragDataLocation(GLuint program, GLuint colorNumber,
const GLchar *name)
@@ -295,17 +313,7 @@ _mesa_BindFragDataLocationIndexed(GLuint program, GLuint colorNumber,
return;
}
- /* Replace the current value if it's already in the list. Add
- * FRAG_RESULT_DATA0 because that's how the linker differentiates
- * between built-in attributes and user-defined attributes.
- */
- shProg->FragDataBindings->put(colorNumber + FRAG_RESULT_DATA0, name);
- shProg->FragDataIndexBindings->put(index, name);
- /*
- * Note that this binding won't go into effect until
- * glLinkProgram is called again.
- */
-
+ bind_frag_data_location(shProg, name, colorNumber, index);
}
GLint GLAPIENTRY
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