Mesa (master): nvc0: increase alignment to 256 for texture buffers on fermi
Samuel Pitoiset
hakzsam at kemper.freedesktop.org
Sat Mar 4 16:49:03 UTC 2017
Module: Mesa
Branch: master
Commit: 32dd8d59b6d1b6828e16e854d589d0f04536da14
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=32dd8d59b6d1b6828e16e854d589d0f04536da14
Author: Ilia Mirkin <imirkin at alum.mit.edu>
Date: Wed Mar 1 11:09:30 2017 -0500
nvc0: increase alignment to 256 for texture buffers on fermi
When binding as textures, the alignment can be 16. However when binding
as an image, the address has to be aligned to 256. (Also when binding as
an RT, but that can't happen with GL or current gallium APIs.)
Reported-by: Roy Spliet <nouveau at spliet.org>
Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
Acked-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
---
src/gallium/drivers/nouveau/nvc0/nvc0_screen.c | 4 +++-
1 file changed, 3 insertions(+), 1 deletion(-)
diff --git a/src/gallium/drivers/nouveau/nvc0/nvc0_screen.c b/src/gallium/drivers/nouveau/nvc0/nvc0_screen.c
index 25c60f9..643eb43 100644
--- a/src/gallium/drivers/nouveau/nvc0/nvc0_screen.c
+++ b/src/gallium/drivers/nouveau/nvc0/nvc0_screen.c
@@ -147,7 +147,9 @@ nvc0_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
return 256;
case PIPE_CAP_TEXTURE_BUFFER_OFFSET_ALIGNMENT:
- return 16; /* 256 for binding as RT, but that's not possible in GL */
+ if (class_3d < NVE4_3D_CLASS)
+ return 256; /* IMAGE bindings require alignment to 256 */
+ return 16;
case PIPE_CAP_SHADER_BUFFER_OFFSET_ALIGNMENT:
return 16;
case PIPE_CAP_MIN_MAP_BUFFER_ALIGNMENT:
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