Mesa (master): anv: Remove a pointless finishme
Jason Ekstrand
jekstrand at kemper.freedesktop.org
Tue Mar 7 23:58:05 UTC 2017
Module: Mesa
Branch: master
Commit: 1488d079cb5dd625881204677fde9bf34f185c78
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=1488d079cb5dd625881204677fde9bf34f185c78
Author: Jason Ekstrand <jason.ekstrand at intel.com>
Date: Tue Mar 7 09:14:34 2017 -0800
anv: Remove a pointless finishme
We've been supporting multiple shaders per module for some time now.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin at intel.com>
---
src/intel/vulkan/anv_pipeline.c | 4 ----
1 file changed, 4 deletions(-)
diff --git a/src/intel/vulkan/anv_pipeline.c b/src/intel/vulkan/anv_pipeline.c
index 64e409b..0db9f68 100644
--- a/src/intel/vulkan/anv_pipeline.c
+++ b/src/intel/vulkan/anv_pipeline.c
@@ -93,10 +93,6 @@ anv_shader_compile_to_nir(struct anv_device *device,
gl_shader_stage stage,
const VkSpecializationInfo *spec_info)
{
- if (strcmp(entrypoint_name, "main") != 0) {
- anv_finishme("Multiple shaders per module not really supported");
- }
-
const struct brw_compiler *compiler =
device->instance->physicalDevice.compiler;
const nir_shader_compiler_options *nir_options =
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