Mesa (master): anv: Make the framebuffer-renderpass format assert non-fatal
Jason Ekstrand
jekstrand at kemper.freedesktop.org
Tue Mar 7 23:58:05 UTC 2017
Module: Mesa
Branch: master
Commit: 0421813588c8f28581a83b2a004b8801a53d4281
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=0421813588c8f28581a83b2a004b8801a53d4281
Author: Jason Ekstrand <jason.ekstrand at intel.com>
Date: Tue Mar 7 09:29:46 2017 -0800
anv: Make the framebuffer-renderpass format assert non-fatal
This should let Dota 2 run on debug builds though it will spew errors
like mad. Hopefully, Valve will get this fixed sooner rather than
later.
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin at intel.com>
---
src/intel/vulkan/genX_cmd_buffer.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/intel/vulkan/genX_cmd_buffer.c b/src/intel/vulkan/genX_cmd_buffer.c
index ae153d2..9fdc08b 100644
--- a/src/intel/vulkan/genX_cmd_buffer.c
+++ b/src/intel/vulkan/genX_cmd_buffer.c
@@ -504,7 +504,7 @@ genX(cmd_buffer_setup_attachments)(struct anv_cmd_buffer *cmd_buffer,
state->attachments[i].clear_value = begin->pClearValues[i];
struct anv_image_view *iview = framebuffer->attachments[i];
- assert(iview->vk_format == att->format);
+ anv_assert(iview->vk_format == att->format);
union isl_color_value clear_color = { .u32 = { 0, } };
if (att_aspects == VK_IMAGE_ASPECT_COLOR_BIT) {
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