Mesa (master): vc4: Report to shader-db how many threads a fragment shader has.
Eric Anholt
anholt at kemper.freedesktop.org
Wed Mar 8 21:57:07 UTC 2017
Module: Mesa
Branch: master
Commit: 0fca01d0279c5794ae2aceee27668c974b586f87
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=0fca01d0279c5794ae2aceee27668c974b586f87
Author: Eric Anholt <eric at anholt.net>
Date: Fri Mar 3 16:37:50 2017 -0800
vc4: Report to shader-db how many threads a fragment shader has.
Doing instruction count analysis when we emit the thread switches that
will save us from tons of stalls is kind of missing the point.
---
src/gallium/drivers/vc4/vc4_program.c | 7 +++++++
1 file changed, 7 insertions(+)
diff --git a/src/gallium/drivers/vc4/vc4_program.c b/src/gallium/drivers/vc4/vc4_program.c
index 2c9447f..3708b1b 100644
--- a/src/gallium/drivers/vc4/vc4_program.c
+++ b/src/gallium/drivers/vc4/vc4_program.c
@@ -2643,6 +2643,13 @@ vc4_get_compiled_shader(struct vc4_context *vc4, enum qstage stage,
}
}
+ if ((vc4_debug & VC4_DEBUG_SHADERDB) && stage == QSTAGE_FRAG) {
+ fprintf(stderr, "SHADER-DB: %s prog %d/%d: %d FS threads\n",
+ qir_get_stage_name(c->stage),
+ c->program_id, c->variant_id,
+ 1 + shader->fs_threaded);
+ }
+
qir_compile_destroy(c);
struct vc4_key *dup_key;
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