Mesa (master): glsl: builtin: always return clones of the builtins

Lionel Landwerlin llandwerlin at kemper.freedesktop.org
Thu Mar 9 08:10:28 UTC 2017


Module: Mesa
Branch: master
Commit: 411fa8ac32032091ef71c6c3edab7d4a34163ab6
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=411fa8ac32032091ef71c6c3edab7d4a34163ab6

Author: Lionel Landwerlin <lionel.g.landwerlin at intel.com>
Date:   Tue Mar  7 18:37:58 2017 +0000

glsl: builtin: always return clones of the builtins

Builtins are created once and allocated using their own private ralloc
context. When reparenting IR that includes builtins, we might be steal
bits of builtins. This is problematic because these builtins might now
be freed when the shader that includes then last is disposed. This
might also lead to inconsistent ralloc trees/lists if shaders are
created on multiple threads.

Rather than including builtins directly into a shader's IR, we should
include clones of them in the ralloc context of the shader that
requires them. This fixes double free issues we've been seeing when
running shader-db on a big multicore (72 threads) server.

v2: Also rename _mesa_glsl_find_builtin_function_by_name() to better
    reflect how this function is used. (Ken)

v3: Rename ctx to mem_ctx (Ken)

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin at intel.com>

---

 src/compiler/glsl/ast_to_hir.cpp        |  2 +-
 src/compiler/glsl/builtin_functions.cpp | 22 +++++++++++++++++-----
 src/compiler/glsl/builtin_functions.h   |  4 ++--
 3 files changed, 20 insertions(+), 8 deletions(-)

diff --git a/src/compiler/glsl/ast_to_hir.cpp b/src/compiler/glsl/ast_to_hir.cpp
index 59d03c9..27dc21f 100644
--- a/src/compiler/glsl/ast_to_hir.cpp
+++ b/src/compiler/glsl/ast_to_hir.cpp
@@ -5653,7 +5653,7 @@ ast_function::hir(exec_list *instructions,
    if (state->es_shader && state->language_version >= 300) {
       /* Local shader has no exact candidates; check the built-ins. */
       _mesa_glsl_initialize_builtin_functions();
-      if (_mesa_glsl_find_builtin_function_by_name(name)) {
+      if (_mesa_glsl_has_builtin_function(name)) {
          YYLTYPE loc = this->get_location();
          _mesa_glsl_error(& loc, state,
                           "A shader cannot redefine or overload built-in "
diff --git a/src/compiler/glsl/builtin_functions.cpp b/src/compiler/glsl/builtin_functions.cpp
index e03a50c..e30509a 100644
--- a/src/compiler/glsl/builtin_functions.cpp
+++ b/src/compiler/glsl/builtin_functions.cpp
@@ -62,6 +62,7 @@
 #include "program/prog_instruction.h"
 #include <math.h>
 #include "builtin_functions.h"
+#include "util/hash_table.h"
 
 #define M_PIf   ((float) M_PI)
 #define M_PI_2f ((float) M_PI_2)
@@ -6002,21 +6003,32 @@ ir_function_signature *
 _mesa_glsl_find_builtin_function(_mesa_glsl_parse_state *state,
                                  const char *name, exec_list *actual_parameters)
 {
-   ir_function_signature * s;
+   ir_function_signature *s;
    mtx_lock(&builtins_lock);
    s = builtins.find(state, name, actual_parameters);
    mtx_unlock(&builtins_lock);
-   return s;
+
+   if (s == NULL)
+      return NULL;
+
+   struct hash_table *ht =
+      _mesa_hash_table_create(NULL, _mesa_hash_pointer, _mesa_key_pointer_equal);
+   void *mem_ctx = state;
+   ir_function *f = s->function()->clone(mem_ctx, ht);
+   _mesa_hash_table_destroy(ht, NULL);
+
+   return f->matching_signature(state, actual_parameters, true);
 }
 
-ir_function *
-_mesa_glsl_find_builtin_function_by_name(const char *name)
+bool
+_mesa_glsl_has_builtin_function(const char *name)
 {
    ir_function *f;
    mtx_lock(&builtins_lock);
    f = builtins.shader->symbols->get_function(name);
    mtx_unlock(&builtins_lock);
-   return f;
+
+   return f != NULL;
 }
 
 gl_shader *
diff --git a/src/compiler/glsl/builtin_functions.h b/src/compiler/glsl/builtin_functions.h
index 7ae211b..14a52b9 100644
--- a/src/compiler/glsl/builtin_functions.h
+++ b/src/compiler/glsl/builtin_functions.h
@@ -31,8 +31,8 @@ extern ir_function_signature *
 _mesa_glsl_find_builtin_function(_mesa_glsl_parse_state *state,
                                  const char *name, exec_list *actual_parameters);
 
-extern ir_function *
-_mesa_glsl_find_builtin_function_by_name(const char *name);
+extern bool
+_mesa_glsl_has_builtin_function(const char *name);
 
 extern gl_shader *
 _mesa_glsl_get_builtin_function_shader(void);




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