Mesa (master): mesa/glthread: add async support to ARB_gpu_shader_fp64 uniform functions
Timothy Arceri
tarceri at kemper.freedesktop.org
Fri Mar 31 02:44:48 UTC 2017
Module: Mesa
Branch: master
Commit: eb3df0e8388c76b23ed009076961ff450494fa58
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=eb3df0e8388c76b23ed009076961ff450494fa58
Author: Timothy Arceri <tarceri at itsqueeze.com>
Date: Thu Mar 30 20:43:07 2017 +1100
mesa/glthread: add async support to ARB_gpu_shader_fp64 uniform functions
Reviewed-by: Nicolai Hähnle <nicolai.haehnle at amd.com>
---
src/mapi/glapi/gen/ARB_gpu_shader_fp64.xml | 26 +++++++++++++-------------
1 file changed, 13 insertions(+), 13 deletions(-)
diff --git a/src/mapi/glapi/gen/ARB_gpu_shader_fp64.xml b/src/mapi/glapi/gen/ARB_gpu_shader_fp64.xml
index fd1ad117e5..2f2b914b38 100644
--- a/src/mapi/glapi/gen/ARB_gpu_shader_fp64.xml
+++ b/src/mapi/glapi/gen/ARB_gpu_shader_fp64.xml
@@ -34,88 +34,88 @@
<function name="Uniform1dv">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
- <param name="value" type="const GLdouble *"/>
+ <param name="value" type="const GLdouble *" count="count"/>
</function>
<function name="Uniform2dv">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
- <param name="value" type="const GLdouble *"/>
+ <param name="value" type="const GLdouble *" count="count" count_scale="2"/>
</function>
<function name="Uniform3dv">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
- <param name="value" type="const GLdouble *"/>
+ <param name="value" type="const GLdouble *" count="count" count_scale="3"/>
</function>
<function name="Uniform4dv">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
- <param name="value" type="const GLdouble *"/>
+ <param name="value" type="const GLdouble *" count="count" count_scale="4"/>
</function>
<function name="UniformMatrix2dv">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="transpose" type="GLboolean"/>
- <param name="value" type="const GLdouble *"/>
+ <param name="value" type="const GLdouble *" count="count" count_scale="4"/>
</function>
<function name="UniformMatrix3dv">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="transpose" type="GLboolean"/>
- <param name="value" type="const GLdouble *"/>
+ <param name="value" type="const GLdouble *" count="count" count_scale="9"/>
</function>
<function name="UniformMatrix4dv">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="transpose" type="GLboolean"/>
- <param name="value" type="const GLdouble *"/>
+ <param name="value" type="const GLdouble *" count="count" count_scale="16"/>
</function>
<function name="UniformMatrix2x3dv">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="transpose" type="GLboolean"/>
- <param name="value" type="const GLdouble *"/>
+ <param name="value" type="const GLdouble *" count="count" count_scale="6"/>
</function>
<function name="UniformMatrix2x4dv">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="transpose" type="GLboolean"/>
- <param name="value" type="const GLdouble *"/>
+ <param name="value" type="const GLdouble *" count="count" count_scale="8"/>
</function>
<function name="UniformMatrix3x2dv">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="transpose" type="GLboolean"/>
- <param name="value" type="const GLdouble *"/>
+ <param name="value" type="const GLdouble *" count="count" count_scale="6"/>
</function>
<function name="UniformMatrix3x4dv">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="transpose" type="GLboolean"/>
- <param name="value" type="const GLdouble *"/>
+ <param name="value" type="const GLdouble *" count="count" count_scale="12"/>
</function>
<function name="UniformMatrix4x2dv">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="transpose" type="GLboolean"/>
- <param name="value" type="const GLdouble *"/>
+ <param name="value" type="const GLdouble *" count="count" count_scale="8"/>
</function>
<function name="UniformMatrix4x3dv">
<param name="location" type="GLint"/>
<param name="count" type="GLsizei"/>
<param name="transpose" type="GLboolean"/>
- <param name="value" type="const GLdouble *"/>
+ <param name="value" type="const GLdouble *" count="count" count_scale="12"/>
</function>
<function name="GetUniformdv">
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