Mesa (master): glsl: fix clockARB builtin function
Nicolai Hähnle
nh at kemper.freedesktop.org
Fri Mar 31 05:57:01 UTC 2017
Module: Mesa
Branch: master
Commit: 44125b29d1924e3a24ee86c022c69749aaa38e07
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=44125b29d1924e3a24ee86c022c69749aaa38e07
Author: Nicolai Hähnle <nicolai.haehnle at amd.com>
Date: Thu Mar 30 08:54:46 2017 +0200
glsl: fix clockARB builtin function
The underlying intrinsic is defined to always have a uvec2 return type.
Reviewed-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
Reviewed-by: Marek Olšák <marek.olsak at amd.com>
---
src/compiler/glsl/builtin_functions.cpp | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/compiler/glsl/builtin_functions.cpp b/src/compiler/glsl/builtin_functions.cpp
index e30509a4ac..683217d7a3 100644
--- a/src/compiler/glsl/builtin_functions.cpp
+++ b/src/compiler/glsl/builtin_functions.cpp
@@ -5947,7 +5947,7 @@ builtin_builder::_shader_clock(builtin_available_predicate avail,
{
MAKE_SIG(type, avail, 0);
- ir_variable *retval = body.make_temp(type, "clock_retval");
+ ir_variable *retval = body.make_temp(glsl_type::uvec2_type, "clock_retval");
body.emit(call(shader->symbols->get_function("__intrinsic_shader_clock"),
retval, sig->parameters));
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