Mesa (master): radeonsi: deduce rast_prim correctly for tessellation point mode
Nicolai Hähnle
nh at kemper.freedesktop.org
Mon Oct 2 13:07:58 UTC 2017
Module: Mesa
Branch: master
Commit: a3fa3b2e025f2a7d1eed45b332a89bc0d66ee0e4
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=a3fa3b2e025f2a7d1eed45b332a89bc0d66ee0e4
Author: Nicolai Hähnle <nicolai.haehnle at amd.com>
Date: Sun Sep 17 11:28:21 2017 +0200
radeonsi: deduce rast_prim correctly for tessellation point mode
Together with the previous patches, this fixes
dEQP-GLES31.functional.primitive_bounding_box.wide_points.*
Cc: mesa-stable at lists.freedesktop.org
Reviewed-by: Marek Olšák <marek.olsak at amd.com>
---
src/gallium/drivers/radeonsi/si_state_draw.c | 9 ++++++---
1 file changed, 6 insertions(+), 3 deletions(-)
diff --git a/src/gallium/drivers/radeonsi/si_state_draw.c b/src/gallium/drivers/radeonsi/si_state_draw.c
index fb91d936c9..42807c0309 100644
--- a/src/gallium/drivers/radeonsi/si_state_draw.c
+++ b/src/gallium/drivers/radeonsi/si_state_draw.c
@@ -1249,9 +1249,12 @@ void si_draw_vbo(struct pipe_context *ctx, const struct pipe_draw_info *info)
* current_rast_prim for this draw_vbo call. */
if (sctx->gs_shader.cso)
rast_prim = sctx->gs_shader.cso->gs_output_prim;
- else if (sctx->tes_shader.cso)
- rast_prim = sctx->tes_shader.cso->info.properties[TGSI_PROPERTY_TES_PRIM_MODE];
- else
+ else if (sctx->tes_shader.cso) {
+ if (sctx->tes_shader.cso->info.properties[TGSI_PROPERTY_TES_POINT_MODE])
+ rast_prim = PIPE_PRIM_POINTS;
+ else
+ rast_prim = sctx->tes_shader.cso->info.properties[TGSI_PROPERTY_TES_PRIM_MODE];
+ } else
rast_prim = info->mode;
if (rast_prim != sctx->b.current_rast_prim) {
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