Mesa (master): mesa: minor simplification in test_attachment_completeness( )

Brian Paul brianp at kemper.freedesktop.org
Sat Oct 14 16:47:14 UTC 2017


Module: Mesa
Branch: master
Commit: c7a81dcea9a9c2a0a7e8a0cebe4fe1ff81c1deb9
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=c7a81dcea9a9c2a0a7e8a0cebe4fe1ff81c1deb9

Author: Brian Paul <brianp at vmware.com>
Date:   Fri Oct 13 16:16:48 2017 -0600

mesa: minor simplification in test_attachment_completeness()

We already have a pointer to the texture object.  Use it here.

Reviewed-by: Timothy Arceri <tarceri at itsqueeze.com>

---

 src/mesa/main/fbobject.c | 3 +--
 1 file changed, 1 insertion(+), 2 deletions(-)

diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c
index db8c207cee..71e91f9301 100644
--- a/src/mesa/main/fbobject.c
+++ b/src/mesa/main/fbobject.c
@@ -855,8 +855,7 @@ test_attachment_completeness(const struct gl_context *ctx, GLenum format,
           * these textures to be used as a render target, this is done via
           * GL_EXT_color_buffer(_half)_float with set of new sized types.
           */
-         if (_mesa_is_gles(ctx) && (texImage->TexObject->_IsFloat ||
-                                    texImage->TexObject->_IsHalfFloat)) {
+         if (_mesa_is_gles(ctx) && (texObj->_IsFloat || texObj->_IsHalfFloat)) {
             att_incomplete("bad internal format");
             att->Complete = GL_FALSE;
             return;




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