Mesa (master): llvmpipe: handle shader sample mask output

Roland Scheidegger sroland at kemper.freedesktop.org
Wed Oct 18 16:17:08 UTC 2017


Module: Mesa
Branch: master
Commit: 3d0deed12ab3982cc183189f39c0df2793c2d94a
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=3d0deed12ab3982cc183189f39c0df2793c2d94a

Author: Roland Scheidegger <sroland at vmware.com>
Date:   Tue Oct 17 21:55:03 2017 +0200

llvmpipe: handle shader sample mask output

This probably isn't all that useful for GL, but there are apis where
sample_mask is a valid output even without msaa.
Just discard the pixel if the sample_mask doesn't include the bit for
sample 0.

Reviewed-by: Brian Paul <brianp at vmware.com>

---

 src/gallium/drivers/llvmpipe/lp_state_fs.c | 26 ++++++++++++++++++++++++--
 1 file changed, 24 insertions(+), 2 deletions(-)

diff --git a/src/gallium/drivers/llvmpipe/lp_state_fs.c b/src/gallium/drivers/llvmpipe/lp_state_fs.c
index 05984b346e..9223ce63e3 100644
--- a/src/gallium/drivers/llvmpipe/lp_state_fs.c
+++ b/src/gallium/drivers/llvmpipe/lp_state_fs.c
@@ -84,6 +84,7 @@
 #include "gallivm/lp_bld_flow.h"
 #include "gallivm/lp_bld_debug.h"
 #include "gallivm/lp_bld_arit.h"
+#include "gallivm/lp_bld_bitarit.h"
 #include "gallivm/lp_bld_pack.h"
 #include "gallivm/lp_bld_format.h"
 #include "gallivm/lp_bld_quad.h"
@@ -347,7 +348,8 @@ generate_fs_loop(struct gallivm_state *gallivm,
       if (!shader->info.base.writes_z && !shader->info.base.writes_stencil) {
          if (key->alpha.enabled ||
              key->blend.alpha_to_coverage ||
-             shader->info.base.uses_kill) {
+             shader->info.base.uses_kill ||
+             shader->info.base.writes_samplemask) {
             /* With alpha test and kill, can do the depth test early
              * and hopefully eliminate some quads.  But need to do a
              * special deferred depth write once the final mask value
@@ -516,6 +518,25 @@ generate_fs_loop(struct gallivm_state *gallivm,
       }
    }
 
+   if (shader->info.base.writes_samplemask) {
+      int smaski = find_output_by_semantic(&shader->info.base,
+                                           TGSI_SEMANTIC_SAMPLEMASK,
+                                           0);
+      LLVMValueRef smask;
+      struct lp_build_context smask_bld;
+      lp_build_context_init(&smask_bld, gallivm, int_type);
+
+      assert(smaski >= 0);
+      smask = LLVMBuildLoad(builder, outputs[smaski][0], "smask");
+      /*
+       * Pixel is alive according to the first sample in the mask.
+       */
+      smask = LLVMBuildBitCast(builder, smask, smask_bld.vec_type, "");
+      smask = lp_build_and(&smask_bld, smask, smask_bld.one);
+      smask = lp_build_cmp(&smask_bld, PIPE_FUNC_NOTEQUAL, smask, smask_bld.zero);
+      lp_build_mask_update(&mask, smask);
+   }
+
    /* Late Z test */
    if (depth_mode & LATE_DEPTH_TEST) {
       int pos0 = find_output_by_semantic(&shader->info.base,
@@ -2818,7 +2839,8 @@ generate_variant(struct llvmpipe_context *lp,
          !key->alpha.enabled &&
          !key->blend.alpha_to_coverage &&
          !key->depth.enabled &&
-         !shader->info.base.uses_kill
+         !shader->info.base.uses_kill &&
+         !shader->info.base.writes_samplemask
       ? TRUE : FALSE;
 
    if ((shader->info.base.num_tokens <= 1) &&




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