Mesa (master): radv: Enable tessellation shaders for GFX9.

Bas Nieuwenhuizen bnieuwenhuizen at kemper.freedesktop.org
Thu Oct 19 23:51:47 UTC 2017


Module: Mesa
Branch: master
Commit: ffaf4d608a19cf891036de193489c2f6aecb1b23
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=ffaf4d608a19cf891036de193489c2f6aecb1b23

Author: Bas Nieuwenhuizen <bas at basnieuwenhuizen.nl>
Date:   Thu Oct 19 23:28:25 2017 +0200

radv: Enable tessellation shaders for  GFX9.

It mostly works now.

Reviewed-by: Dave Airlie <airlied at redhat.com>

---

 src/amd/vulkan/radv_device.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/amd/vulkan/radv_device.c b/src/amd/vulkan/radv_device.c
index 7f306db5c4..125498809e 100644
--- a/src/amd/vulkan/radv_device.c
+++ b/src/amd/vulkan/radv_device.c
@@ -429,7 +429,7 @@ void radv_GetPhysicalDeviceFeatures(
 		.imageCubeArray                           = true,
 		.independentBlend                         = true,
 		.geometryShader                           = !is_gfx9,
-		.tessellationShader                       = !is_gfx9,
+		.tessellationShader                       = true,
 		.sampleRateShading                        = true,
 		.dualSrcBlend                             = true,
 		.logicOp                                  = true,




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