Mesa (master): radv: Enable tessellation shaders for GFX9.
Bas Nieuwenhuizen
bnieuwenhuizen at kemper.freedesktop.org
Thu Oct 19 23:51:47 UTC 2017
Module: Mesa
Branch: master
Commit: ffaf4d608a19cf891036de193489c2f6aecb1b23
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=ffaf4d608a19cf891036de193489c2f6aecb1b23
Author: Bas Nieuwenhuizen <bas at basnieuwenhuizen.nl>
Date: Thu Oct 19 23:28:25 2017 +0200
radv: Enable tessellation shaders for GFX9.
It mostly works now.
Reviewed-by: Dave Airlie <airlied at redhat.com>
---
src/amd/vulkan/radv_device.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/amd/vulkan/radv_device.c b/src/amd/vulkan/radv_device.c
index 7f306db5c4..125498809e 100644
--- a/src/amd/vulkan/radv_device.c
+++ b/src/amd/vulkan/radv_device.c
@@ -429,7 +429,7 @@ void radv_GetPhysicalDeviceFeatures(
.imageCubeArray = true,
.independentBlend = true,
.geometryShader = !is_gfx9,
- .tessellationShader = !is_gfx9,
+ .tessellationShader = true,
.sampleRateShading = true,
.dualSrcBlend = true,
.logicOp = true,
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