Mesa (master): ac/nir: Fix up GS input vgprs.

Dave Airlie airlied at kemper.freedesktop.org
Fri Oct 20 05:25:19 UTC 2017


Module: Mesa
Branch: master
Commit: 9961ae24479f7a9886967188d23d5816ecc3918b
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=9961ae24479f7a9886967188d23d5816ecc3918b

Author: Bas Nieuwenhuizen <bas at basnieuwenhuizen.nl>
Date:   Fri Oct 20 02:49:57 2017 +0200

ac/nir: Fix up GS input vgprs.

Reviewed-by: Dave Airlie <airlied at redhat.com>

---

 src/amd/common/ac_nir_to_llvm.c | 15 +++++++++++++++
 1 file changed, 15 insertions(+)

diff --git a/src/amd/common/ac_nir_to_llvm.c b/src/amd/common/ac_nir_to_llvm.c
index aeddea740f..b8e378088b 100644
--- a/src/amd/common/ac_nir_to_llvm.c
+++ b/src/amd/common/ac_nir_to_llvm.c
@@ -6484,6 +6484,19 @@ static void ac_nir_fixup_ls_hs_input_vgprs(struct nir_to_llvm_context *ctx)
 	ctx->abi.vertex_id = LLVMBuildSelect(ctx->ac.builder, hs_empty, ctx->tcs_patch_id, ctx->abi.vertex_id, "");
 }
 
+static void prepare_gs_input_vgprs(struct nir_to_llvm_context *ctx)
+{
+	for(int i = 5; i >= 0; --i) {
+		ctx->gs_vtx_offset[i] = ac_build_bfe(&ctx->ac, ctx->gs_vtx_offset[i & ~1],
+		                                     LLVMConstInt(ctx->ac.i32, (i & 1) * 16, false),
+		                                     LLVMConstInt(ctx->ac.i32, 16, false), false);
+	}
+
+	ctx->gs_wave_id = ac_build_bfe(&ctx->ac, ctx->merged_wave_info,
+	                               LLVMConstInt(ctx->ac.i32, 16, false),
+	                               LLVMConstInt(ctx->ac.i32, 8, false), false);
+}
+
 void ac_nir_translate(struct ac_llvm_context *ac, struct ac_shader_abi *abi,
 		      struct nir_shader *nir, struct nir_to_llvm_context *nctx)
 {
@@ -6636,6 +6649,8 @@ LLVMModuleRef ac_translate_nir_to_llvm(LLVMTargetMachineRef tm,
 			handle_fs_inputs(&ctx, shaders[i]);
 		else if(shaders[i]->stage == MESA_SHADER_VERTEX)
 			handle_vs_inputs(&ctx, shaders[i]);
+		else if(shader_count >= 2 && shaders[i]->stage == MESA_SHADER_GEOMETRY)
+			prepare_gs_input_vgprs(&ctx);
 
 		nir_foreach_variable(variable, &shaders[i]->outputs)
 			scan_shader_output_decl(&ctx, variable, shaders[i], shaders[i]->stage);




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