Mesa (master): glsl: Add field initializers for glsl_struct_field default constructor

Jordan Justen jljusten at kemper.freedesktop.org
Wed Oct 25 19:57:47 UTC 2017


Module: Mesa
Branch: master
Commit: abbcdc9b69901528c9ea4469a4dc2977c71ff9f9
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=abbcdc9b69901528c9ea4469a4dc2977c71ff9f9

Author: Jordan Justen <jordan.l.justen at intel.com>
Date:   Fri Oct 20 18:54:17 2017 -0700

glsl: Add field initializers for glsl_struct_field default constructor

This helps valgrind when encode_type_to_blob is used.

Signed-off-by: Jordan Justen <jordan.l.justen at intel.com>
Reviewed-by: Kenneth Graunke <kenneth at whitecape.org>
Reviewed-by: Jason Ekstrand <jason at jlekstrand.net>

---

 src/compiler/glsl_types.h | 7 +++++++
 1 file changed, 7 insertions(+)

diff --git a/src/compiler/glsl_types.h b/src/compiler/glsl_types.h
index b5e97e638b..0b4a66ca4d 100644
--- a/src/compiler/glsl_types.h
+++ b/src/compiler/glsl_types.h
@@ -1045,6 +1045,13 @@ struct glsl_struct_field {
    }
 
    glsl_struct_field()
+      : type(NULL), name(NULL), location(0), offset(0), xfb_buffer(0),
+        xfb_stride(0), interpolation(0), centroid(0),
+        sample(0), matrix_layout(0), patch(0),
+        precision(0), memory_read_only(0),
+        memory_write_only(0), memory_coherent(0), memory_volatile(0),
+        memory_restrict(0), image_format(0), explicit_xfb_buffer(0),
+        implicit_sized_array(0)
    {
       /* empty */
    }




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