Mesa (master): i965: remove unused variable

Eric Engeström eric_engestrom at kemper.freedesktop.org
Mon Oct 30 16:32:35 UTC 2017


Module: Mesa
Branch: master
Commit: ceaad79f8593007ca387ae06460a70ae606314eb
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=ceaad79f8593007ca387ae06460a70ae606314eb

Author: Eric Engestrom <eric.engestrom at imgtec.com>
Date:   Mon Oct 30 10:35:34 2017 +0000

i965: remove unused variable

Fixes: 2c873060d3578c7004c0 "i965: Delete unused
       brw_vs_prog_data::nr_attributes field."
Cc: Kenneth Graunke <kenneth at whitecape.org>
Signed-off-by: Eric Engestrom <eric.engestrom at imgtec.com>
Reviewed-by: Eduardo Lima Mitev <elima at igalia.com>

---

 src/intel/compiler/brw_vec4.cpp | 3 ---
 1 file changed, 3 deletions(-)

diff --git a/src/intel/compiler/brw_vec4.cpp b/src/intel/compiler/brw_vec4.cpp
index 4a87b28822..c21d3f49c2 100644
--- a/src/intel/compiler/brw_vec4.cpp
+++ b/src/intel/compiler/brw_vec4.cpp
@@ -2815,9 +2815,6 @@ brw_compile_vs(const struct brw_compiler *compiler, void *log_data,
       nr_attribute_slots++;
    }
 
-   unsigned nr_attributes = nr_attribute_slots -
-      DIV_ROUND_UP(_mesa_bitcount_64(shader->info.double_inputs_read), 2);
-
    /* The 3DSTATE_VS documentation lists the lower bound on "Vertex URB Entry
     * Read Length" as 1 in vec4 mode, and 0 in SIMD8 mode.  Empirically, in
     * vec4 mode, the hardware appears to wedge unless we read something.




More information about the mesa-commit mailing list