Mesa (master): i965: remove unused variable
Eric Engeström
eric_engestrom at kemper.freedesktop.org
Mon Oct 30 16:32:35 UTC 2017
Module: Mesa
Branch: master
Commit: ceaad79f8593007ca387ae06460a70ae606314eb
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=ceaad79f8593007ca387ae06460a70ae606314eb
Author: Eric Engestrom <eric.engestrom at imgtec.com>
Date: Mon Oct 30 10:35:34 2017 +0000
i965: remove unused variable
Fixes: 2c873060d3578c7004c0 "i965: Delete unused
brw_vs_prog_data::nr_attributes field."
Cc: Kenneth Graunke <kenneth at whitecape.org>
Signed-off-by: Eric Engestrom <eric.engestrom at imgtec.com>
Reviewed-by: Eduardo Lima Mitev <elima at igalia.com>
---
src/intel/compiler/brw_vec4.cpp | 3 ---
1 file changed, 3 deletions(-)
diff --git a/src/intel/compiler/brw_vec4.cpp b/src/intel/compiler/brw_vec4.cpp
index 4a87b28822..c21d3f49c2 100644
--- a/src/intel/compiler/brw_vec4.cpp
+++ b/src/intel/compiler/brw_vec4.cpp
@@ -2815,9 +2815,6 @@ brw_compile_vs(const struct brw_compiler *compiler, void *log_data,
nr_attribute_slots++;
}
- unsigned nr_attributes = nr_attribute_slots -
- DIV_ROUND_UP(_mesa_bitcount_64(shader->info.double_inputs_read), 2);
-
/* The 3DSTATE_VS documentation lists the lower bound on "Vertex URB Entry
* Read Length" as 1 in vec4 mode, and 0 in SIMD8 mode. Empirically, in
* vec4 mode, the hardware appears to wedge unless we read something.
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