Mesa (master): nir: allow more nested loops to be unrolled

GitLab Mirror gitlab-mirror at kemper.freedesktop.org
Fri Aug 17 23:09:27 UTC 2018


Module: Mesa
Branch: master
Commit: d0803dea11233ee4df079fbf6bba40e6f6cd2c2b
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=d0803dea11233ee4df079fbf6bba40e6f6cd2c2b

Author: Timothy Arceri <tarceri at itsqueeze.com>
Date:   Mon Jul 23 18:02:28 2018 +1000

nir: allow more nested loops to be unrolled

The innermost check was added to stop us from unrolling multiple
loops in a single pass, and to stop outer loops from unrolling.

When we successfully unroll a loop we need to run the analysis
pass again before deciding if we want to go ahead an unroll a
second loop.

However the logic was flawed because it never tried to unroll any
nested loops other than the first innermost loop it found.
If this innermost loop is not unrolled we end up skipping all
other nested loops.

This unrolls a loop in a Deus Ex: MD shader on ultra settings and
also unrolls a loop in a shader from the game Prey when running
on DXVK.

Reviewed-by: Jason Ekstrand <jason at jlekstrand.net>

---

 src/compiler/nir/nir_opt_loop_unroll.c | 31 +++++++++++++++++--------------
 1 file changed, 17 insertions(+), 14 deletions(-)

diff --git a/src/compiler/nir/nir_opt_loop_unroll.c b/src/compiler/nir/nir_opt_loop_unroll.c
index 955dfede69..a1ad0e5981 100644
--- a/src/compiler/nir/nir_opt_loop_unroll.c
+++ b/src/compiler/nir/nir_opt_loop_unroll.c
@@ -483,9 +483,10 @@ is_loop_small_enough_to_unroll(nir_shader *shader, nir_loop_info *li)
 }
 
 static bool
-process_loops(nir_shader *sh, nir_cf_node *cf_node, bool *innermost_loop)
+process_loops(nir_shader *sh, nir_cf_node *cf_node, bool *has_nested_loop_out)
 {
    bool progress = false;
+   bool has_nested_loop = false;
    nir_loop *loop;
 
    switch (cf_node->type) {
@@ -494,32 +495,32 @@ process_loops(nir_shader *sh, nir_cf_node *cf_node, bool *innermost_loop)
    case nir_cf_node_if: {
       nir_if *if_stmt = nir_cf_node_as_if(cf_node);
       foreach_list_typed_safe(nir_cf_node, nested_node, node, &if_stmt->then_list)
-         progress |= process_loops(sh, nested_node, innermost_loop);
+         progress |= process_loops(sh, nested_node, has_nested_loop_out);
       foreach_list_typed_safe(nir_cf_node, nested_node, node, &if_stmt->else_list)
-         progress |= process_loops(sh, nested_node, innermost_loop);
+         progress |= process_loops(sh, nested_node, has_nested_loop_out);
       return progress;
    }
    case nir_cf_node_loop: {
       loop = nir_cf_node_as_loop(cf_node);
       foreach_list_typed_safe(nir_cf_node, nested_node, node, &loop->body)
-         progress |= process_loops(sh, nested_node, innermost_loop);
+         progress |= process_loops(sh, nested_node, &has_nested_loop);
+
       break;
    }
    default:
       unreachable("unknown cf node type");
    }
 
-   if (*innermost_loop) {
-      /* Don't attempt to unroll outer loops or a second inner loop in
-       * this pass wait until the next pass as we have altered the cf.
-       */
-      *innermost_loop = false;
+   /* Don't attempt to unroll a second inner loop in this pass, wait until the
+    * next pass as we have altered the cf.
+    */
+   if (!progress) {
 
-      if (loop->info->limiting_terminator == NULL)
-         return progress;
+      if (has_nested_loop || loop->info->limiting_terminator == NULL)
+         goto exit;
 
       if (!is_loop_small_enough_to_unroll(sh, loop->info))
-         return progress;
+         goto exit;
 
       if (loop->info->is_trip_count_known) {
          simple_unroll(loop);
@@ -555,6 +556,8 @@ process_loops(nir_shader *sh, nir_cf_node *cf_node, bool *innermost_loop)
       }
    }
 
+exit:
+   *has_nested_loop_out = true;
    return progress;
 }
 
@@ -567,9 +570,9 @@ nir_opt_loop_unroll_impl(nir_function_impl *impl,
    nir_metadata_require(impl, nir_metadata_block_index);
 
    foreach_list_typed_safe(nir_cf_node, node, node, &impl->body) {
-      bool innermost_loop = true;
+      bool has_nested_loop = false;
       progress |= process_loops(impl->function->shader, node,
-                                &innermost_loop);
+                                &has_nested_loop);
    }
 
    if (progress)




More information about the mesa-commit mailing list