Mesa (master): glsl: Add built-in functions for INTEL_shader_atomic_float_minmax

GitLab Mirror gitlab-mirror at kemper.freedesktop.org
Thu Aug 23 03:31:48 UTC 2018


Module: Mesa
Branch: master
Commit: 280ab4afa8a4a4b90a70df2337e5fcad485239ec
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=280ab4afa8a4a4b90a70df2337e5fcad485239ec

Author: Ian Romanick <ian.d.romanick at intel.com>
Date:   Wed Apr 18 13:20:25 2018 -0700

glsl: Add built-in functions for INTEL_shader_atomic_float_minmax

Signed-off-by: Ian Romanick <ian.d.romanick at intel.com>
Reviewed-by: Caio Marcelo de Oliveira Filho <caio.oliveira at intel.com>

---

 src/compiler/glsl/builtin_functions.cpp | 33 ++++++++++++++++++++++++++++++++-
 1 file changed, 32 insertions(+), 1 deletion(-)

diff --git a/src/compiler/glsl/builtin_functions.cpp b/src/compiler/glsl/builtin_functions.cpp
index 88a6ccecb7..2a3138ad0a 100644
--- a/src/compiler/glsl/builtin_functions.cpp
+++ b/src/compiler/glsl/builtin_functions.cpp
@@ -676,7 +676,20 @@ shader_atomic_float_add(const _mesa_glsl_parse_state *state)
 static bool
 shader_atomic_float_exchange(const _mesa_glsl_parse_state *state)
 {
-   return state->NV_shader_atomic_float_enable;
+   return state->NV_shader_atomic_float_enable ||
+          state->INTEL_shader_atomic_float_minmax_enable;
+}
+
+static bool
+INTEL_shader_atomic_float_minmax_supported(const _mesa_glsl_parse_state *state)
+{
+   return state->extensions->INTEL_shader_atomic_float_minmax;
+}
+
+static bool
+shader_atomic_float_minmax(const _mesa_glsl_parse_state *state)
+{
+   return state->INTEL_shader_atomic_float_minmax_enable;
 }
 /** @} */
 
@@ -1178,6 +1191,9 @@ builtin_builder::create_intrinsics()
                 _atomic_intrinsic2(buffer_atomics_supported,
                                    glsl_type::int_type,
                                    ir_intrinsic_generic_atomic_min),
+                _atomic_intrinsic2(INTEL_shader_atomic_float_minmax_supported,
+                                   glsl_type::float_type,
+                                   ir_intrinsic_generic_atomic_min),
                 _atomic_counter_intrinsic1(shader_atomic_counter_ops_or_v460_desktop,
                                            ir_intrinsic_atomic_counter_min),
                 NULL);
@@ -1188,6 +1204,9 @@ builtin_builder::create_intrinsics()
                 _atomic_intrinsic2(buffer_atomics_supported,
                                    glsl_type::int_type,
                                    ir_intrinsic_generic_atomic_max),
+                _atomic_intrinsic2(INTEL_shader_atomic_float_minmax_supported,
+                                   glsl_type::float_type,
+                                   ir_intrinsic_generic_atomic_max),
                 _atomic_counter_intrinsic1(shader_atomic_counter_ops_or_v460_desktop,
                                            ir_intrinsic_atomic_counter_max),
                 NULL);
@@ -1241,6 +1260,9 @@ builtin_builder::create_intrinsics()
                 _atomic_intrinsic3(buffer_atomics_supported,
                                    glsl_type::int_type,
                                    ir_intrinsic_generic_atomic_comp_swap),
+                _atomic_intrinsic3(INTEL_shader_atomic_float_minmax_supported,
+                                   glsl_type::float_type,
+                                   ir_intrinsic_generic_atomic_comp_swap),
                 _atomic_counter_intrinsic2(shader_atomic_counter_ops_or_v460_desktop,
                                            ir_intrinsic_atomic_counter_comp_swap),
                 NULL);
@@ -3186,6 +3208,9 @@ builtin_builder::create_builtins()
                 _atomic_op2("__intrinsic_atomic_min",
                             buffer_atomics_supported,
                             glsl_type::int_type),
+                _atomic_op2("__intrinsic_atomic_min",
+                            shader_atomic_float_minmax,
+                            glsl_type::float_type),
                 NULL);
    add_function("atomicMax",
                 _atomic_op2("__intrinsic_atomic_max",
@@ -3194,6 +3219,9 @@ builtin_builder::create_builtins()
                 _atomic_op2("__intrinsic_atomic_max",
                             buffer_atomics_supported,
                             glsl_type::int_type),
+                _atomic_op2("__intrinsic_atomic_max",
+                            shader_atomic_float_minmax,
+                            glsl_type::float_type),
                 NULL);
    add_function("atomicAnd",
                 _atomic_op2("__intrinsic_atomic_and",
@@ -3237,6 +3265,9 @@ builtin_builder::create_builtins()
                 _atomic_op3("__intrinsic_atomic_comp_swap",
                             buffer_atomics_supported,
                             glsl_type::int_type),
+                _atomic_op3("__intrinsic_atomic_comp_swap",
+                            shader_atomic_float_minmax,
+                            glsl_type::float_type),
                 NULL);
 
    add_function("min3",




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