Mesa (master): mesa: don't include compute resources in MAX_COMBINED_* limits
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Thu Aug 23 22:07:30 UTC 2018
Module: Mesa
Branch: master
Commit: 45f87a48f94148b484961f18a4f1ccf86f066b1c
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=45f87a48f94148b484961f18a4f1ccf86f066b1c
Author: Marek Olšák <marek.olsak at amd.com>
Date: Mon Aug 6 08:32:23 2018 -0400
mesa: don't include compute resources in MAX_COMBINED_* limits
5 is the maximum number of shader stages that can be used by 1 execution
call at the same time (e.g. a draw call). The limit ensures that each
stage can use all of its binding points.
Compute is separate and doesn't need the 5x multiplier.
Tested-by: Dieter Nützel <Dieter at nuetzel-hh.de>
---
src/mesa/main/config.h | 22 +++++++++++++---------
1 file changed, 13 insertions(+), 9 deletions(-)
diff --git a/src/mesa/main/config.h b/src/mesa/main/config.h
index 6f51465000..19bc6b2457 100644
--- a/src/mesa/main/config.h
+++ b/src/mesa/main/config.h
@@ -173,17 +173,19 @@
#define MAX_UNIFORMS 4096
#define MAX_UNIFORM_BUFFERS 15 /* + 1 default uniform buffer */
#define MAX_SHADER_STORAGE_BUFFERS 16
-/* 6 is for vertex, hull, domain, geometry, fragment, and compute shader. */
-#define MAX_COMBINED_UNIFORM_BUFFERS (MAX_UNIFORM_BUFFERS * 6)
-#define MAX_COMBINED_SHADER_STORAGE_BUFFERS (MAX_SHADER_STORAGE_BUFFERS * 6)
+/* 5 is for vertex, hull, domain, geometry, and fragment shader. Don't
+ * include compute.
+ */
+#define MAX_COMBINED_UNIFORM_BUFFERS (MAX_UNIFORM_BUFFERS * 5)
+#define MAX_COMBINED_SHADER_STORAGE_BUFFERS (MAX_SHADER_STORAGE_BUFFERS * 5)
#define MAX_ATOMIC_COUNTERS 4096
-/* 6 is for vertex, hull, domain, geometry, fragment, and compute shader. */
-#define MAX_COMBINED_ATOMIC_BUFFERS (MAX_UNIFORM_BUFFERS * 6)
+/* 5 is for vertex, hull, domain, geometry, and fragment shader. */
+#define MAX_COMBINED_ATOMIC_BUFFERS (MAX_UNIFORM_BUFFERS * 5)
/* Size of an atomic counter in bytes according to ARB_shader_atomic_counters */
#define ATOMIC_COUNTER_SIZE 4
#define MAX_IMAGE_UNIFORMS 32
-/* 6 is for vertex, hull, domain, geometry, fragment, and compute shader. */
-#define MAX_IMAGE_UNITS (MAX_IMAGE_UNIFORMS * 6)
+/* 5 is for vertex, hull, domain, geometry, and fragment shader. */
+#define MAX_IMAGE_UNITS (MAX_IMAGE_UNIFORMS * 5)
/*@}*/
/**
@@ -222,8 +224,10 @@
/** For GL_ARB_vertex_shader */
/*@{*/
#define MAX_VERTEX_GENERIC_ATTRIBS 16
-/* 6 is for vertex, hull, domain, geometry, fragment, and compute shader. */
-#define MAX_COMBINED_TEXTURE_IMAGE_UNITS (MAX_TEXTURE_IMAGE_UNITS * 6)
+/* 5 is the number of shader stages that can be used at the same time.
+ * compute can't be used at the same time as other shaders.
+ */
+#define MAX_COMBINED_TEXTURE_IMAGE_UNITS (MAX_TEXTURE_IMAGE_UNITS * 5)
/*@}*/
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