Mesa (master): mesa: don't include compute resources in MAX_COMBINED_* limits

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Thu Aug 23 22:07:30 UTC 2018


Module: Mesa
Branch: master
Commit: 45f87a48f94148b484961f18a4f1ccf86f066b1c
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=45f87a48f94148b484961f18a4f1ccf86f066b1c

Author: Marek Olšák <marek.olsak at amd.com>
Date:   Mon Aug  6 08:32:23 2018 -0400

mesa: don't include compute resources in MAX_COMBINED_* limits

5 is the maximum number of shader stages that can be used by 1 execution
call at the same time (e.g. a draw call). The limit ensures that each
stage can use all of its binding points.

Compute is separate and doesn't need the 5x multiplier.

Tested-by: Dieter Nützel <Dieter at nuetzel-hh.de>

---

 src/mesa/main/config.h | 22 +++++++++++++---------
 1 file changed, 13 insertions(+), 9 deletions(-)

diff --git a/src/mesa/main/config.h b/src/mesa/main/config.h
index 6f51465000..19bc6b2457 100644
--- a/src/mesa/main/config.h
+++ b/src/mesa/main/config.h
@@ -173,17 +173,19 @@
 #define MAX_UNIFORMS                   4096
 #define MAX_UNIFORM_BUFFERS            15 /* + 1 default uniform buffer */
 #define MAX_SHADER_STORAGE_BUFFERS     16
-/* 6 is for vertex, hull, domain, geometry, fragment, and compute shader. */
-#define MAX_COMBINED_UNIFORM_BUFFERS   (MAX_UNIFORM_BUFFERS * 6)
-#define MAX_COMBINED_SHADER_STORAGE_BUFFERS   (MAX_SHADER_STORAGE_BUFFERS * 6)
+/* 5 is for vertex, hull, domain, geometry, and fragment shader. Don't
+ * include compute.
+ */
+#define MAX_COMBINED_UNIFORM_BUFFERS   (MAX_UNIFORM_BUFFERS * 5)
+#define MAX_COMBINED_SHADER_STORAGE_BUFFERS   (MAX_SHADER_STORAGE_BUFFERS * 5)
 #define MAX_ATOMIC_COUNTERS            4096
-/* 6 is for vertex, hull, domain, geometry, fragment, and compute shader. */
-#define MAX_COMBINED_ATOMIC_BUFFERS    (MAX_UNIFORM_BUFFERS * 6)
+/* 5 is for vertex, hull, domain, geometry, and fragment shader. */
+#define MAX_COMBINED_ATOMIC_BUFFERS    (MAX_UNIFORM_BUFFERS * 5)
 /* Size of an atomic counter in bytes according to ARB_shader_atomic_counters */
 #define ATOMIC_COUNTER_SIZE            4
 #define MAX_IMAGE_UNIFORMS             32
-/* 6 is for vertex, hull, domain, geometry, fragment, and compute shader. */
-#define MAX_IMAGE_UNITS                (MAX_IMAGE_UNIFORMS * 6)
+/* 5 is for vertex, hull, domain, geometry, and fragment shader. */
+#define MAX_IMAGE_UNITS                (MAX_IMAGE_UNIFORMS * 5)
 /*@}*/
 
 /**
@@ -222,8 +224,10 @@
 /** For GL_ARB_vertex_shader */
 /*@{*/
 #define MAX_VERTEX_GENERIC_ATTRIBS 16
-/* 6 is for vertex, hull, domain, geometry, fragment, and compute shader. */
-#define MAX_COMBINED_TEXTURE_IMAGE_UNITS (MAX_TEXTURE_IMAGE_UNITS * 6)
+/* 5 is the number of shader stages that can be used at the same time.
+ * compute can't be used at the same time as other shaders.
+ */
+#define MAX_COMBINED_TEXTURE_IMAGE_UNITS (MAX_TEXTURE_IMAGE_UNITS * 5)
 /*@}*/
 
 




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