Mesa (master): mesa: Add GL/GLSL plumbing for INTEL_fragment_shader_ordering

GitLab Mirror gitlab-mirror at kemper.freedesktop.org
Tue Aug 28 14:16:38 UTC 2018


Module: Mesa
Branch: master
Commit: 119435c8778dd26cb7c8bcde9f04b3982239fe60
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=119435c8778dd26cb7c8bcde9f04b3982239fe60

Author: Kevin Rogovin <kevin.rogovin at intel.com>
Date:   Mon Aug 27 09:54:23 2018 +0300

mesa: Add GL/GLSL plumbing for INTEL_fragment_shader_ordering

This extension provides new GLSL built-in function
beginFragmentShaderOrderingIntel() that guarantees
(taking wording of GL_INTEL_fragment_shader_ordering
extension) that any memory transactions issued by
shader invocations from previous primitives mapped to
same xy window coordinates (and same sample when
per-sample shading is active), complete and are visible
to the shader invocation that called
beginFragmentShaderOrderingINTEL().

One advantage of INTEL_fragment_shader_ordering over
ARB_fragment_shader_interlock is that it provides a
function that operates as a memory barrie (instead
of a defining a critcial section) that can be called
under arbitary control flow from any function (in
contrast the begin/end of ARB_fragment_shader_interlock
may only be called once, from main(), under no control
flow.

Signed-off-by: Kevin Rogovin <kevin.rogovin at intel.com>
Reviewed-by: Plamena Manolova <plamena.manolova at intel.com>

---

 src/compiler/glsl/builtin_functions.cpp  | 17 +++++++++++++++++
 src/compiler/glsl/glsl_parser_extras.cpp |  1 +
 src/compiler/glsl/glsl_parser_extras.h   |  2 ++
 src/compiler/glsl/glsl_to_nir.cpp        |  6 ++++++
 src/compiler/glsl/ir.h                   |  1 +
 src/compiler/nir/nir_intrinsics.py       |  1 +
 src/mesa/main/extensions_table.h         |  1 +
 src/mesa/main/mtypes.h                   |  1 +
 8 files changed, 30 insertions(+)

diff --git a/src/compiler/glsl/builtin_functions.cpp b/src/compiler/glsl/builtin_functions.cpp
index b601880686..5650365d1d 100644
--- a/src/compiler/glsl/builtin_functions.cpp
+++ b/src/compiler/glsl/builtin_functions.cpp
@@ -526,6 +526,12 @@ supports_nv_fragment_shader_interlock(const _mesa_glsl_parse_state *state)
 }
 
 static bool
+supports_intel_fragment_shader_ordering(const _mesa_glsl_parse_state *state)
+{
+   return state->INTEL_fragment_shader_ordering_enable;
+}
+
+static bool
 shader_clock(const _mesa_glsl_parse_state *state)
 {
    return state->ARB_shader_clock_enable;
@@ -1305,6 +1311,11 @@ builtin_builder::create_intrinsics()
                    supports_arb_fragment_shader_interlock,
                    ir_intrinsic_end_invocation_interlock), NULL);
 
+   add_function("__intrinsic_begin_fragment_shader_ordering",
+                _invocation_interlock_intrinsic(
+                   supports_intel_fragment_shader_ordering,
+                   ir_intrinsic_begin_fragment_shader_ordering), NULL);
+
    add_function("__intrinsic_shader_clock",
                 _shader_clock_intrinsic(shader_clock,
                                         glsl_type::uvec2_type),
@@ -3419,6 +3430,12 @@ builtin_builder::create_builtins()
                    supports_nv_fragment_shader_interlock),
                 NULL);
 
+   add_function("beginFragmentShaderOrderingINTEL",
+                _invocation_interlock(
+                   "__intrinsic_begin_fragment_shader_ordering",
+                   supports_intel_fragment_shader_ordering),
+                NULL);
+
    add_function("anyInvocationARB",
                 _vote("__intrinsic_vote_any", vote),
                 NULL);
diff --git a/src/compiler/glsl/glsl_parser_extras.cpp b/src/compiler/glsl/glsl_parser_extras.cpp
index 0a7d0d78b1..21d4122444 100644
--- a/src/compiler/glsl/glsl_parser_extras.cpp
+++ b/src/compiler/glsl/glsl_parser_extras.cpp
@@ -725,6 +725,7 @@ static const _mesa_glsl_extension _mesa_glsl_supported_extensions[] = {
    EXT_AEP(EXT_texture_buffer),
    EXT_AEP(EXT_texture_cube_map_array),
    EXT(INTEL_conservative_rasterization),
+   EXT(INTEL_fragment_shader_ordering),
    EXT(INTEL_shader_atomic_float_minmax),
    EXT(MESA_shader_integer_functions),
    EXT(NV_fragment_shader_interlock),
diff --git a/src/compiler/glsl/glsl_parser_extras.h b/src/compiler/glsl/glsl_parser_extras.h
index 2c8353214a..e03b34d7d6 100644
--- a/src/compiler/glsl/glsl_parser_extras.h
+++ b/src/compiler/glsl/glsl_parser_extras.h
@@ -812,6 +812,8 @@ struct _mesa_glsl_parse_state {
    bool EXT_texture_cube_map_array_warn;
    bool INTEL_conservative_rasterization_enable;
    bool INTEL_conservative_rasterization_warn;
+   bool INTEL_fragment_shader_ordering_enable;
+   bool INTEL_fragment_shader_ordering_warn;
    bool INTEL_shader_atomic_float_minmax_enable;
    bool INTEL_shader_atomic_float_minmax_warn;
    bool MESA_shader_integer_functions_enable;
diff --git a/src/compiler/glsl/glsl_to_nir.cpp b/src/compiler/glsl/glsl_to_nir.cpp
index a53000f47e..efbb2317ac 100644
--- a/src/compiler/glsl/glsl_to_nir.cpp
+++ b/src/compiler/glsl/glsl_to_nir.cpp
@@ -742,6 +742,9 @@ nir_visitor::visit(ir_call *ir)
       case ir_intrinsic_end_invocation_interlock:
          op = nir_intrinsic_end_invocation_interlock;
          break;
+      case ir_intrinsic_begin_fragment_shader_ordering:
+         op = nir_intrinsic_begin_fragment_shader_ordering;
+         break;
       case ir_intrinsic_group_memory_barrier:
          op = nir_intrinsic_group_memory_barrier;
          break;
@@ -975,6 +978,9 @@ nir_visitor::visit(ir_call *ir)
       case nir_intrinsic_end_invocation_interlock:
          nir_builder_instr_insert(&b, &instr->instr);
          break;
+      case nir_intrinsic_begin_fragment_shader_ordering:
+         nir_builder_instr_insert(&b, &instr->instr);
+         break;
       case nir_intrinsic_store_ssbo: {
          exec_node *param = ir->actual_parameters.get_head();
          ir_rvalue *block = ((ir_instruction *)param)->as_rvalue();
diff --git a/src/compiler/glsl/ir.h b/src/compiler/glsl/ir.h
index d05d1998a5..f478b29a6b 100644
--- a/src/compiler/glsl/ir.h
+++ b/src/compiler/glsl/ir.h
@@ -1122,6 +1122,7 @@ enum ir_intrinsic_id {
    ir_intrinsic_memory_barrier_shared,
    ir_intrinsic_begin_invocation_interlock,
    ir_intrinsic_end_invocation_interlock,
+   ir_intrinsic_begin_fragment_shader_ordering,
 
    ir_intrinsic_vote_all,
    ir_intrinsic_vote_any,
diff --git a/src/compiler/nir/nir_intrinsics.py b/src/compiler/nir/nir_intrinsics.py
index 8c9bc3bbc9..67d336fd53 100644
--- a/src/compiler/nir/nir_intrinsics.py
+++ b/src/compiler/nir/nir_intrinsics.py
@@ -191,6 +191,7 @@ barrier("memory_barrier_image")
 barrier("memory_barrier_shared")
 barrier("begin_invocation_interlock")
 barrier("end_invocation_interlock")
+barrier("begin_fragment_shader_ordering")
 
 # A conditional discard, with a single boolean source.
 intrinsic("discard_if", src_comp=[1])
diff --git a/src/mesa/main/extensions_table.h b/src/mesa/main/extensions_table.h
index 115af796bc..7072fa46ad 100644
--- a/src/mesa/main/extensions_table.h
+++ b/src/mesa/main/extensions_table.h
@@ -316,6 +316,7 @@ EXT(IBM_texture_mirrored_repeat             , dummy_true
 EXT(INGR_blend_func_separate                , EXT_blend_func_separate                , GLL,  x ,  x ,  x , 1999)
 
 EXT(INTEL_conservative_rasterization        , INTEL_conservative_rasterization       ,  x , GLC,  x ,  31, 2013)
+EXT(INTEL_fragment_shader_ordering          , INTEL_fragment_shader_ordering         , GLL, GLC,  x ,  x , 2013)
 EXT(INTEL_performance_query                 , INTEL_performance_query                , GLL, GLC,  x , ES2, 2013)
 EXT(INTEL_shader_atomic_float_minmax        , INTEL_shader_atomic_float_minmax       , GLL, GLC,  x ,  x , 2018)
 
diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h
index 9d058cef6d..f247b125e7 100644
--- a/src/mesa/main/mtypes.h
+++ b/src/mesa/main/mtypes.h
@@ -4271,6 +4271,7 @@ struct gl_extensions
    GLboolean ATI_fragment_shader;
    GLboolean GREMEDY_string_marker;
    GLboolean INTEL_conservative_rasterization;
+   GLboolean INTEL_fragment_shader_ordering;
    GLboolean INTEL_performance_query;
    GLboolean INTEL_shader_atomic_float_minmax;
    GLboolean KHR_blend_equation_advanced;




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