Mesa (master): i965/gen9: Add workarounds for object preemption.
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Fri Dec 14 17:44:38 UTC 2018
Module: Mesa
Branch: master
Commit: 5c454661c66fa2624cf4bba1071175070724869a
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=5c454661c66fa2624cf4bba1071175070724869a
Author: Rafael Antognolli <rafael.antognolli at intel.com>
Date: Mon Oct 29 10:19:54 2018 -0700
i965/gen9: Add workarounds for object preemption.
Gen9 hardware requires some workarounds to disable preemption depending
on the type of primitive being emitted.
We implement this by adding a function that checks the primitive type
and number of instances right before the 3DPRIMITIVE.
For now, we just ignore blorp. The only primitive it emits is
3DPRIM_RECTLIST, and since it's not listed in the workarounds, we can
safely leave preemption enabled when it happens. Or it will be disabled
by a previous 3DPRIMITIVE, which should be fine too.
v3:
- Apply missing workarounds for instanced rendering and line loop (Ken)
- Move workaround code to brw_draw_single_prim()
Signed-off-by: Rafael Antognolli <rafael.antognolli at intel.com>
Cc: Kenneth Graunke <kenneth at whitecape.org>
Reviewed-by: Kenneth Graunke <kenneth at whitecape.org>
---
src/mesa/drivers/dri/i965/brw_draw.c | 63 ++++++++++++++++++++++++++++++++++++
1 file changed, 63 insertions(+)
diff --git a/src/mesa/drivers/dri/i965/brw_draw.c b/src/mesa/drivers/dri/i965/brw_draw.c
index b818a0d77a..ec4fe0b096 100644
--- a/src/mesa/drivers/dri/i965/brw_draw.c
+++ b/src/mesa/drivers/dri/i965/brw_draw.c
@@ -872,6 +872,66 @@ brw_finish_drawing(struct gl_context *ctx)
}
}
+/**
+ * Implement workarounds for preemption:
+ * - WaDisableMidObjectPreemptionForGSLineStripAdj
+ * - WaDisableMidObjectPreemptionForTrifanOrPolygon
+ * - WaDisableMidObjectPreemptionForLineLoop
+ * - WA#0798
+ */
+static void
+gen9_emit_preempt_wa(struct brw_context *brw,
+ const struct _mesa_prim *prim)
+{
+ bool object_preemption = true;
+ const struct gen_device_info *devinfo = &brw->screen->devinfo;
+
+ /* Only apply these workarounds for gen9 */
+ assert(devinfo->gen == 9);
+
+ /* WaDisableMidObjectPreemptionForGSLineStripAdj
+ *
+ * WA: Disable mid-draw preemption when draw-call is a linestrip_adj and
+ * GS is enabled.
+ */
+ if (brw->primitive == _3DPRIM_LINESTRIP_ADJ && brw->gs.enabled)
+ object_preemption = false;
+
+ /* WaDisableMidObjectPreemptionForTrifanOrPolygon
+ *
+ * TriFan miscompare in Execlist Preemption test. Cut index that is on a
+ * previous context. End the previous, the resume another context with a
+ * tri-fan or polygon, and the vertex count is corrupted. If we prempt
+ * again we will cause corruption.
+ *
+ * WA: Disable mid-draw preemption when draw-call has a tri-fan.
+ */
+ if (brw->primitive == _3DPRIM_TRIFAN)
+ object_preemption = false;
+
+ /* WaDisableMidObjectPreemptionForLineLoop
+ *
+ * VF Stats Counters Missing a vertex when preemption enabled.
+ *
+ * WA: Disable mid-draw preemption when the draw uses a lineloop
+ * topology.
+ */
+ if (brw->primitive == _3DPRIM_LINELOOP)
+ object_preemption = false;
+
+ /* WA#0798
+ *
+ * VF is corrupting GAFS data when preempted on an instance boundary and
+ * replayed with instancing enabled.
+ *
+ * WA: Disable preemption when using instanceing.
+ */
+ if (prim->num_instances > 1)
+ object_preemption = false;
+
+ brw_enable_obj_preemption(brw, object_preemption);
+}
+
/* May fail if out of video memory for texture or vbo upload, or on
* fallback conditions.
*/
@@ -987,6 +1047,9 @@ retry:
brw_upload_render_state(brw);
}
+ if (devinfo->gen == 9)
+ gen9_emit_preempt_wa(brw, prim);
+
brw_emit_prim(brw, prim, brw->primitive, xfb_obj, stream);
brw->batch.no_wrap = false;
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