Mesa (master): v3d: Use the uniform pretty-printer in v3d_write_uniforms()'s debug code.
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Sat Dec 15 03:29:16 UTC 2018
Module: Mesa
Branch: master
Commit: a370ed76ab043ebcc1c4c866d3fef85c7dc77035
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=a370ed76ab043ebcc1c4c866d3fef85c7dc77035
Author: Eric Anholt <eric at anholt.net>
Date: Tue Dec 11 22:43:56 2018 -0800
v3d: Use the uniform pretty-printer in v3d_write_uniforms()'s debug code.
This will be a lot easier than my usual "38400.000000? that looks like a
viewport scale" decoding strategy.
---
src/gallium/drivers/v3d/v3d_uniforms.c | 4 +++-
1 file changed, 3 insertions(+), 1 deletion(-)
diff --git a/src/gallium/drivers/v3d/v3d_uniforms.c b/src/gallium/drivers/v3d/v3d_uniforms.c
index eb8dffa185..bc680af095 100644
--- a/src/gallium/drivers/v3d/v3d_uniforms.c
+++ b/src/gallium/drivers/v3d/v3d_uniforms.c
@@ -303,9 +303,11 @@ v3d_write_uniforms(struct v3d_context *v3d, struct v3d_compiled_shader *shader,
}
#if 0
uint32_t written_val = *((uint32_t *)uniforms - 1);
- fprintf(stderr, "shader %p[%d]: 0x%08x / 0x%08x (%f)\n",
+ fprintf(stderr, "shader %p[%d]: 0x%08x / 0x%08x (%f) ",
shader, i, __gen_address_offset(&uniform_stream) + i * 4,
written_val, uif(written_val));
+ vir_dump_uniform(uinfo->contents[i], data);
+ fprintf(stderr, "\n");
#endif
}
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