Mesa (master): vbo: use vbo local var for draw call in vbo_save_playback_vertex_list()

Brian Paul brianp at kemper.freedesktop.org
Thu Feb 1 19:18:49 UTC 2018


Module: Mesa
Branch: master
Commit: b0a2f38db9ec08b79362fb255097423ac5637eea
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=b0a2f38db9ec08b79362fb255097423ac5637eea

Author: Brian Paul <brianp at vmware.com>
Date:   Wed Jan 31 14:05:46 2018 -0700

vbo: use vbo local var for draw call in vbo_save_playback_vertex_list()

Reviewed-by: Marek Olšák <marek.olsak at amd.com>
Reviewed-by: Mathias Fröhlich <mathias.froehlich at web.de>

---

 src/mesa/vbo/vbo_save_draw.c | 14 +++++++-------
 1 file changed, 7 insertions(+), 7 deletions(-)

diff --git a/src/mesa/vbo/vbo_save_draw.c b/src/mesa/vbo/vbo_save_draw.c
index fd0ccc1230..cf824c66b0 100644
--- a/src/mesa/vbo/vbo_save_draw.c
+++ b/src/mesa/vbo/vbo_save_draw.c
@@ -332,13 +332,13 @@ vbo_save_playback_vertex_list(struct gl_context *ctx, void *data)
       if (node->vertex_count > 0) {
          GLuint min_index = node->start_vertex;
          GLuint max_index = min_index + node->vertex_count - 1;
-         vbo_context(ctx)->draw_prims(ctx,
-                                      node->prims,
-                                      node->prim_count,
-                                      NULL,
-                                      GL_TRUE,
-                                      min_index, max_index,
-                                      NULL, 0, NULL);
+         vbo->draw_prims(ctx,
+                         node->prims,
+                         node->prim_count,
+                         NULL,
+                         GL_TRUE,
+                         min_index, max_index,
+                         NULL, 0, NULL);
       }
    }
 




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