Mesa (master): broadcom/vc5: Fix "hardwrae" typo in a field name in XML.
Eric Anholt
anholt at kemper.freedesktop.org
Mon Feb 5 13:56:45 UTC 2018
Module: Mesa
Branch: master
Commit: e29988c9089616da67e2803f0f0c37c16e202deb
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=e29988c9089616da67e2803f0f0c37c16e202deb
Author: Eric Anholt <eric at anholt.net>
Date: Mon Feb 5 10:11:30 2018 +0000
broadcom/vc5: Fix "hardwrae" typo in a field name in XML.
---
src/broadcom/cle/v3d_packet_v41.xml | 2 +-
src/broadcom/cle/v3d_packet_v42.xml | 2 +-
2 files changed, 2 insertions(+), 2 deletions(-)
diff --git a/src/broadcom/cle/v3d_packet_v41.xml b/src/broadcom/cle/v3d_packet_v41.xml
index 5dc2edcfb5..32934d71cd 100644
--- a/src/broadcom/cle/v3d_packet_v41.xml
+++ b/src/broadcom/cle/v3d_packet_v41.xml
@@ -756,7 +756,7 @@
<field name="Vertex shader has separate input and output VPM blocks" size="1" start="11" type="bool"/>
<field name="Fragment shader uses real pixel centre W in addition to centroid W2" size="1" start="12" type="bool"/>
<field name="Enable Sample Rate Shading" size="1" start="13" type="bool"/>
- <field name="Any shader reads hardwrae-written Primitive ID" size="1" start="14" type="bool"/>
+ <field name="Any shader reads hardware-written Primitive ID" size="1" start="14" type="bool"/>
<field name="Insert Primitive ID as first varying to fragment shader" size="1" start="15" type="bool"/>
<field name="Turn off scoreboard" size="1" start="16" type="bool"/>
<field name="Do scoreboard wait on first thread switch" size="1" start="17" type="bool"/>
diff --git a/src/broadcom/cle/v3d_packet_v42.xml b/src/broadcom/cle/v3d_packet_v42.xml
index e88e37299f..db128b5451 100644
--- a/src/broadcom/cle/v3d_packet_v42.xml
+++ b/src/broadcom/cle/v3d_packet_v42.xml
@@ -757,7 +757,7 @@
<field name="Vertex shader has separate input and output VPM blocks" size="1" start="11" type="bool"/>
<field name="Fragment shader uses real pixel centre W in addition to centroid W2" size="1" start="12" type="bool"/>
<field name="Enable Sample Rate Shading" size="1" start="13" type="bool"/>
- <field name="Any shader reads hardwrae-written Primitive ID" size="1" start="14" type="bool"/>
+ <field name="Any shader reads hardware-written Primitive ID" size="1" start="14" type="bool"/>
<field name="Insert Primitive ID as first varying to fragment shader" size="1" start="15" type="bool"/>
<field name="Turn off scoreboard" size="1" start="16" type="bool"/>
<field name="Do scoreboard wait on first thread switch" size="1" start="17" type="bool"/>
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