Mesa (master): r600/images: set offset for compute shaders with number of declared samplers
Dave Airlie
airlied at kemper.freedesktop.org
Tue Feb 6 20:08:35 UTC 2018
Module: Mesa
Branch: master
Commit: c9c4f0b7226b1838c797f9257389c5284be401d9
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=c9c4f0b7226b1838c797f9257389c5284be401d9
Author: Dave Airlie <airlied at redhat.com>
Date: Fri Feb 2 17:07:20 2018 +1000
r600/images: set offset for compute shaders with number of declared samplers
for frag shaders we get a value in the key, I expect I need
to make compute work better
Reviewed-by: Roland Scheidegger <sroland at vmware.com>
Signed-off-by: Dave Airlie <airlied at redhat.com>
---
src/gallium/drivers/r600/r600_shader.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/gallium/drivers/r600/r600_shader.c b/src/gallium/drivers/r600/r600_shader.c
index 08bc148479..4aaa3621d7 100644
--- a/src/gallium/drivers/r600/r600_shader.c
+++ b/src/gallium/drivers/r600/r600_shader.c
@@ -3247,7 +3247,7 @@ static int r600_shader_from_tgsi(struct r600_context *rctx,
break;
case PIPE_SHADER_COMPUTE:
shader->rat_base = 0;
- shader->image_size_const_offset = 0;
+ shader->image_size_const_offset = ctx.info.file_count[TGSI_FILE_SAMPLER];
break;
default:
break;
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