Mesa (master): mesa: simplify _mesa_get_compressed_formats()

Brian Paul brianp at kemper.freedesktop.org
Tue Feb 6 22:26:51 UTC 2018


Module: Mesa
Branch: master
Commit: b38196b4522efef9cb2b0f5266af9960547046b9
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=b38196b4522efef9cb2b0f5266af9960547046b9

Author: Brian Paul <brianp at vmware.com>
Date:   Tue Feb  6 09:55:13 2018 -0700

mesa: simplify _mesa_get_compressed_formats()

Instead of testing for formats==NULL everywhere, just point formats at
a dummy array which will be discarded.

Reviewed-by: Eric Engestrom <eric.engestrom at imgtec.com>

---

 src/mesa/main/texcompress.c | 200 ++++++++++++++++++--------------------------
 1 file changed, 83 insertions(+), 117 deletions(-)

diff --git a/src/mesa/main/texcompress.c b/src/mesa/main/texcompress.c
index 15970a75c0..1cc13a50ce 100644
--- a/src/mesa/main/texcompress.c
+++ b/src/mesa/main/texcompress.c
@@ -263,27 +263,23 @@ _mesa_gl_compressed_format_base_format(GLenum format)
 GLuint
 _mesa_get_compressed_formats(struct gl_context *ctx, GLint *formats)
 {
+   GLint discard_formats[100];
    GLuint n = 0;
+
+   if (!formats) {
+      formats = discard_formats;
+   }
+
    if (_mesa_is_desktop_gl(ctx) &&
        ctx->Extensions.TDFX_texture_compression_FXT1) {
-      if (formats) {
-         formats[n++] = GL_COMPRESSED_RGB_FXT1_3DFX;
-         formats[n++] = GL_COMPRESSED_RGBA_FXT1_3DFX;
-      }
-      else {
-         n += 2;
-      }
+      formats[n++] = GL_COMPRESSED_RGB_FXT1_3DFX;
+      formats[n++] = GL_COMPRESSED_RGBA_FXT1_3DFX;
    }
 
    if (ctx->Extensions.EXT_texture_compression_s3tc) {
-      if (formats) {
-         formats[n++] = GL_COMPRESSED_RGB_S3TC_DXT1_EXT;
-         formats[n++] = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT;
-         formats[n++] = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT;
-      }
-      else {
-         n += 3;
-      }
+      formats[n++] = GL_COMPRESSED_RGB_S3TC_DXT1_EXT;
+      formats[n++] = GL_COMPRESSED_RGBA_S3TC_DXT3_EXT;
+      formats[n++] = GL_COMPRESSED_RGBA_S3TC_DXT5_EXT;
 
       /* The ES and desktop GL specs diverge here.
        *
@@ -315,11 +311,7 @@ _mesa_get_compressed_formats(struct gl_context *ctx, GLint *formats)
        * Note that the addition is only to the OpenGL ES specification!
        */
       if (_mesa_is_gles(ctx)) {
-         if (formats) {
-            formats[n++] = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
-         } else {
-            n += 1;
-         }
+         formats[n++] = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
       }
    }
 
@@ -332,54 +324,36 @@ _mesa_get_compressed_formats(struct gl_context *ctx, GLint *formats)
     */
    if (_mesa_is_gles(ctx)
        && ctx->Extensions.OES_compressed_ETC1_RGB8_texture) {
-      if (formats) {
-         formats[n++] = GL_ETC1_RGB8_OES;
-      }
-      else {
-         n += 1;
-      }
+      formats[n++] = GL_ETC1_RGB8_OES;
    }
 
    if (ctx->API == API_OPENGLES) {
-      if (formats) {
-	 formats[n++] = GL_PALETTE4_RGB8_OES;
-	 formats[n++] = GL_PALETTE4_RGBA8_OES;
-	 formats[n++] = GL_PALETTE4_R5_G6_B5_OES;
-	 formats[n++] = GL_PALETTE4_RGBA4_OES;
-	 formats[n++] = GL_PALETTE4_RGB5_A1_OES;
-	 formats[n++] = GL_PALETTE8_RGB8_OES;
-	 formats[n++] = GL_PALETTE8_RGBA8_OES;
-	 formats[n++] = GL_PALETTE8_R5_G6_B5_OES;
-	 formats[n++] = GL_PALETTE8_RGBA4_OES;
-	 formats[n++] = GL_PALETTE8_RGB5_A1_OES;
-      }
-      else {
-	 n += 10;
-      }
+      formats[n++] = GL_PALETTE4_RGB8_OES;
+      formats[n++] = GL_PALETTE4_RGBA8_OES;
+      formats[n++] = GL_PALETTE4_R5_G6_B5_OES;
+      formats[n++] = GL_PALETTE4_RGBA4_OES;
+      formats[n++] = GL_PALETTE4_RGB5_A1_OES;
+      formats[n++] = GL_PALETTE8_RGB8_OES;
+      formats[n++] = GL_PALETTE8_RGBA8_OES;
+      formats[n++] = GL_PALETTE8_R5_G6_B5_OES;
+      formats[n++] = GL_PALETTE8_RGBA4_OES;
+      formats[n++] = GL_PALETTE8_RGB5_A1_OES;
    }
 
    if (_mesa_is_gles3(ctx) || ctx->Extensions.ARB_ES3_compatibility) {
-      if (formats) {
-         formats[n++] = GL_COMPRESSED_RGB8_ETC2;
-         formats[n++] = GL_COMPRESSED_RGBA8_ETC2_EAC;
-         formats[n++] = GL_COMPRESSED_R11_EAC;
-         formats[n++] = GL_COMPRESSED_RG11_EAC;
-         formats[n++] = GL_COMPRESSED_SIGNED_R11_EAC;
-         formats[n++] = GL_COMPRESSED_SIGNED_RG11_EAC;
-         formats[n++] = GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2;
-      } else {
-         n += 7;
-      }
+      formats[n++] = GL_COMPRESSED_RGB8_ETC2;
+      formats[n++] = GL_COMPRESSED_RGBA8_ETC2_EAC;
+      formats[n++] = GL_COMPRESSED_R11_EAC;
+      formats[n++] = GL_COMPRESSED_RG11_EAC;
+      formats[n++] = GL_COMPRESSED_SIGNED_R11_EAC;
+      formats[n++] = GL_COMPRESSED_SIGNED_RG11_EAC;
+      formats[n++] = GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2;
    }
 
    if (_mesa_is_gles3(ctx)) {
-      if (formats) {
-         formats[n++] = GL_COMPRESSED_SRGB8_ETC2;
-         formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC;
-         formats[n++] = GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2;
-      } else {
-         n += 3;
-      }
+      formats[n++] = GL_COMPRESSED_SRGB8_ETC2;
+      formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC;
+      formats[n++] = GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2;
    }
 
    /* The KHR_texture_compression_astc_hdr spec says:
@@ -409,70 +383,62 @@ _mesa_get_compressed_formats(struct gl_context *ctx, GLint *formats)
     */
    if (ctx->API == API_OPENGLES2 &&
        ctx->Extensions.KHR_texture_compression_astc_ldr) {
-      if (formats) {
-         formats[n++] = GL_COMPRESSED_RGBA_ASTC_4x4_KHR;
-         formats[n++] = GL_COMPRESSED_RGBA_ASTC_5x4_KHR;
-         formats[n++] = GL_COMPRESSED_RGBA_ASTC_5x5_KHR;
-         formats[n++] = GL_COMPRESSED_RGBA_ASTC_6x5_KHR;
-         formats[n++] = GL_COMPRESSED_RGBA_ASTC_6x6_KHR;
-         formats[n++] = GL_COMPRESSED_RGBA_ASTC_8x5_KHR;
-         formats[n++] = GL_COMPRESSED_RGBA_ASTC_8x6_KHR;
-         formats[n++] = GL_COMPRESSED_RGBA_ASTC_8x8_KHR;
-         formats[n++] = GL_COMPRESSED_RGBA_ASTC_10x5_KHR;
-         formats[n++] = GL_COMPRESSED_RGBA_ASTC_10x6_KHR;
-         formats[n++] = GL_COMPRESSED_RGBA_ASTC_10x8_KHR;
-         formats[n++] = GL_COMPRESSED_RGBA_ASTC_10x10_KHR;
-         formats[n++] = GL_COMPRESSED_RGBA_ASTC_12x10_KHR;
-         formats[n++] = GL_COMPRESSED_RGBA_ASTC_12x12_KHR;
-         formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR;
-         formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR;
-         formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR;
-         formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR;
-         formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR;
-         formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR;
-         formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR;
-         formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR;
-         formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR;
-         formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR;
-         formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR;
-         formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR;
-         formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR;
-         formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR;
-      }
-      else {
-         n += 28;
-      }
+      formats[n++] = GL_COMPRESSED_RGBA_ASTC_4x4_KHR;
+      formats[n++] = GL_COMPRESSED_RGBA_ASTC_5x4_KHR;
+      formats[n++] = GL_COMPRESSED_RGBA_ASTC_5x5_KHR;
+      formats[n++] = GL_COMPRESSED_RGBA_ASTC_6x5_KHR;
+      formats[n++] = GL_COMPRESSED_RGBA_ASTC_6x6_KHR;
+      formats[n++] = GL_COMPRESSED_RGBA_ASTC_8x5_KHR;
+      formats[n++] = GL_COMPRESSED_RGBA_ASTC_8x6_KHR;
+      formats[n++] = GL_COMPRESSED_RGBA_ASTC_8x8_KHR;
+      formats[n++] = GL_COMPRESSED_RGBA_ASTC_10x5_KHR;
+      formats[n++] = GL_COMPRESSED_RGBA_ASTC_10x6_KHR;
+      formats[n++] = GL_COMPRESSED_RGBA_ASTC_10x8_KHR;
+      formats[n++] = GL_COMPRESSED_RGBA_ASTC_10x10_KHR;
+      formats[n++] = GL_COMPRESSED_RGBA_ASTC_12x10_KHR;
+      formats[n++] = GL_COMPRESSED_RGBA_ASTC_12x12_KHR;
+      formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR;
+      formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR;
+      formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR;
+      formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR;
+      formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR;
+      formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR;
+      formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR;
+      formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR;
+      formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR;
+      formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR;
+      formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR;
+      formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR;
+      formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR;
+      formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR;
    }
 
    if (_mesa_is_gles3(ctx) &&
        ctx->Extensions.OES_texture_compression_astc) {
-      if (formats) {
-         formats[n++] = GL_COMPRESSED_RGBA_ASTC_3x3x3_OES;
-         formats[n++] = GL_COMPRESSED_RGBA_ASTC_4x3x3_OES;
-         formats[n++] = GL_COMPRESSED_RGBA_ASTC_4x4x3_OES;
-         formats[n++] = GL_COMPRESSED_RGBA_ASTC_4x4x4_OES;
-         formats[n++] = GL_COMPRESSED_RGBA_ASTC_5x4x4_OES;
-         formats[n++] = GL_COMPRESSED_RGBA_ASTC_5x5x4_OES;
-         formats[n++] = GL_COMPRESSED_RGBA_ASTC_5x5x5_OES;
-         formats[n++] = GL_COMPRESSED_RGBA_ASTC_6x5x5_OES;
-         formats[n++] = GL_COMPRESSED_RGBA_ASTC_6x6x5_OES;
-         formats[n++] = GL_COMPRESSED_RGBA_ASTC_6x6x6_OES;
-         formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES;
-         formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES;
-         formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES;
-         formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES;
-         formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES;
-         formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES;
-         formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES;
-         formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES;
-         formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES;
-         formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES;
-      }
-      else {
-         n += 20;
-      }
+      formats[n++] = GL_COMPRESSED_RGBA_ASTC_3x3x3_OES;
+      formats[n++] = GL_COMPRESSED_RGBA_ASTC_4x3x3_OES;
+      formats[n++] = GL_COMPRESSED_RGBA_ASTC_4x4x3_OES;
+      formats[n++] = GL_COMPRESSED_RGBA_ASTC_4x4x4_OES;
+      formats[n++] = GL_COMPRESSED_RGBA_ASTC_5x4x4_OES;
+      formats[n++] = GL_COMPRESSED_RGBA_ASTC_5x5x4_OES;
+      formats[n++] = GL_COMPRESSED_RGBA_ASTC_5x5x5_OES;
+      formats[n++] = GL_COMPRESSED_RGBA_ASTC_6x5x5_OES;
+      formats[n++] = GL_COMPRESSED_RGBA_ASTC_6x6x5_OES;
+      formats[n++] = GL_COMPRESSED_RGBA_ASTC_6x6x6_OES;
+      formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES;
+      formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES;
+      formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES;
+      formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES;
+      formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES;
+      formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES;
+      formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES;
+      formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES;
+      formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES;
+      formats[n++] = GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES;
    }
 
+   assert(n <= ARRAY_SIZE(discard_formats));
+
    return n;
 }
 




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