Mesa (master): i965: fix tessellation regressions with gl_state_index16

Mark Janes majanes at kemper.freedesktop.org
Tue Feb 13 07:06:09 UTC 2018


Module: Mesa
Branch: master
Commit: db5f4221696a665e403c8374d6c7d8794d810ae6
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=db5f4221696a665e403c8374d6c7d8794d810ae6

Author: Dave Airlie <airlied at redhat.com>
Date:   Tue Feb 13 12:21:07 2018 +1000

i965: fix tessellation regressions with gl_state_index16

Looks like one conversion was missed.

Fixes: e149a0253 (mesa,glsl,nir: reduce gl_state_index size to 2 bytes)
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=105067
Signed-off-by: Dave Airlie <airlied at redhat.com>
Tested-by: Mark Janes <mark.a.janes at intel.com>

---

 src/mesa/drivers/dri/i965/brw_nir_uniforms.cpp | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/mesa/drivers/dri/i965/brw_nir_uniforms.cpp b/src/mesa/drivers/dri/i965/brw_nir_uniforms.cpp
index 9c4fb22a90..10a4ff40e5 100644
--- a/src/mesa/drivers/dri/i965/brw_nir_uniforms.cpp
+++ b/src/mesa/drivers/dri/i965/brw_nir_uniforms.cpp
@@ -251,7 +251,7 @@ brw_nir_lower_patch_vertices_in_to_uniform(nir_shader *nir)
       if (var->data.location != SYSTEM_VALUE_VERTICES_IN)
          continue;
 
-      gl_state_index tokens[STATE_LENGTH] = {
+      gl_state_index16 tokens[STATE_LENGTH] = {
          STATE_INTERNAL,
          nir->info.stage == MESA_SHADER_TESS_CTRL ?
             STATE_TCS_PATCH_VERTICES_IN : STATE_TES_PATCH_VERTICES_IN,




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