Mesa (master): ac/nir: do not reserve user SGPRs for unused descriptor sets

Samuel Pitoiset hakzsam at kemper.freedesktop.org
Thu Feb 15 13:54:02 UTC 2018


Module: Mesa
Branch: master
Commit: 579b33c1fd6962fb85e6cec23035df3ba826cc50
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=579b33c1fd6962fb85e6cec23035df3ba826cc50

Author: Samuel Pitoiset <samuel.pitoiset at gmail.com>
Date:   Wed Feb 14 18:15:23 2018 +0100

ac/nir: do not reserve user SGPRs for unused descriptor sets

In theory this might lead to corruption if we bind a descriptor
set which is unused, because LLVM is smart and it can re-use
unused user SGPRs. In practice, this doesn't seem to fix
anything.

As a side effect, this will reduce the number of emitted
SH_REG packets.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas at basnieuwenhuizen.nl>

---

 src/amd/common/ac_nir_to_llvm.c | 9 ++++++---
 1 file changed, 6 insertions(+), 3 deletions(-)

diff --git a/src/amd/common/ac_nir_to_llvm.c b/src/amd/common/ac_nir_to_llvm.c
index 7f0bb05862..dc471de977 100644
--- a/src/amd/common/ac_nir_to_llvm.c
+++ b/src/amd/common/ac_nir_to_llvm.c
@@ -610,7 +610,8 @@ declare_global_input_sgprs(struct radv_shader_context *ctx,
 	/* 1 for each descriptor set */
 	if (!user_sgpr_info->indirect_all_descriptor_sets) {
 		for (unsigned i = 0; i < num_sets; ++i) {
-			if (ctx->options->layout->set[i].layout->shader_stages & stage_mask) {
+			if ((ctx->shader_info->info.desc_set_used_mask & (1 << i)) &&
+			    ctx->options->layout->set[i].layout->shader_stages & stage_mask) {
 				add_array_arg(args, type,
 					      &ctx->descriptor_sets[i]);
 			}
@@ -687,7 +688,8 @@ set_global_input_locs(struct radv_shader_context *ctx, gl_shader_stage stage,
 
 	if (!user_sgpr_info->indirect_all_descriptor_sets) {
 		for (unsigned i = 0; i < num_sets; ++i) {
-			if (ctx->options->layout->set[i].layout->shader_stages & stage_mask) {
+			if ((ctx->shader_info->info.desc_set_used_mask & (1 << i)) &&
+			    ctx->options->layout->set[i].layout->shader_stages & stage_mask) {
 				set_loc_desc(ctx, i, user_sgpr_idx, 0);
 			} else
 				ctx->descriptor_sets[i] = NULL;
@@ -697,7 +699,8 @@ set_global_input_locs(struct radv_shader_context *ctx, gl_shader_stage stage,
 			       user_sgpr_idx, 2);
 
 		for (unsigned i = 0; i < num_sets; ++i) {
-			if (ctx->options->layout->set[i].layout->shader_stages & stage_mask) {
+			if ((ctx->shader_info->info.desc_set_used_mask & (1 << i)) &&
+			    ctx->options->layout->set[i].layout->shader_stages & stage_mask) {
 				set_loc_desc(ctx, i, user_sgpr_idx, i * 8);
 				ctx->descriptor_sets[i] =
 					ac_build_load_to_sgpr(&ctx->ac,




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