Mesa (master): ac/shader: fix vertex input with components.

Dave Airlie airlied at kemper.freedesktop.org
Tue Feb 27 23:04:58 UTC 2018


Module: Mesa
Branch: master
Commit: 3401b028df1074a06a7fbc3fb1cda949646ef75d
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=3401b028df1074a06a7fbc3fb1cda949646ef75d

Author: Dave Airlie <airlied at redhat.com>
Date:   Tue Feb 27 12:34:54 2018 +1000

ac/shader: fix vertex input with components.

This fixes:
dEQP-VK.glsl.440.linkage.varying.component.*

Fixes: 1c57a6da5e3 (ac/shader: scan vertex inputs usage mask)
Reviewed-by: Bas Nieuwenhuizen <bas at basnieuwenhuizen.nl>
Reviewed-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
Signed-off-by: Dave Airlie <airlied at redhat.com>

---

 src/amd/common/ac_shader_info.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/amd/common/ac_shader_info.c b/src/amd/common/ac_shader_info.c
index 5ae8a72046..d76fecd244 100644
--- a/src/amd/common/ac_shader_info.c
+++ b/src/amd/common/ac_shader_info.c
@@ -141,7 +141,7 @@ gather_intrinsic_info(const nir_shader *nir, const nir_intrinsic_instr *instr,
 			if (var->data.mode == nir_var_shader_in) {
 				unsigned idx = var->data.location;
 				uint8_t mask =
-					nir_ssa_def_components_read(&instr->dest.ssa);
+					nir_ssa_def_components_read(&instr->dest.ssa) << var->data.location_frac;
 				info->vs.input_usage_mask[idx] |= mask;
 			}
 		}




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