Mesa (master): draw: don't needlessly iterate through all sampler view slots

Roland Scheidegger sroland at kemper.freedesktop.org
Wed Feb 28 17:22:48 UTC 2018


Module: Mesa
Branch: master
Commit: 89ae5def8cea9311727ac80d7274f80650279373
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=89ae5def8cea9311727ac80d7274f80650279373

Author: Roland Scheidegger <sroland at vmware.com>
Date:   Sun Feb 25 04:26:37 2018 +0100

draw: don't needlessly iterate through all sampler view slots

We already stored the highest (potentially) used number.

Reviewed-by: Jose Fonseca <jfonseca at vmware.com>
Reviewed-by: Brian Paul <brianp at vmware.com>

---

 src/gallium/auxiliary/draw/draw_context.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/gallium/auxiliary/draw/draw_context.c b/src/gallium/auxiliary/draw/draw_context.c
index 9791ec5506..e887272e15 100644
--- a/src/gallium/auxiliary/draw/draw_context.c
+++ b/src/gallium/auxiliary/draw/draw_context.c
@@ -973,7 +973,7 @@ draw_set_sampler_views(struct draw_context *draw,
 
    for (i = 0; i < num; ++i)
       draw->sampler_views[shader_stage][i] = views[i];
-   for (i = num; i < PIPE_MAX_SHADER_SAMPLER_VIEWS; ++i)
+   for (i = num; i < draw->num_sampler_views[shader_stage]; ++i)
       draw->sampler_views[shader_stage][i] = NULL;
 
    draw->num_sampler_views[shader_stage] = num;




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