Mesa (master): draw: don't needlessly iterate through all sampler view slots
Roland Scheidegger
sroland at kemper.freedesktop.org
Wed Feb 28 17:22:48 UTC 2018
Module: Mesa
Branch: master
Commit: 89ae5def8cea9311727ac80d7274f80650279373
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=89ae5def8cea9311727ac80d7274f80650279373
Author: Roland Scheidegger <sroland at vmware.com>
Date: Sun Feb 25 04:26:37 2018 +0100
draw: don't needlessly iterate through all sampler view slots
We already stored the highest (potentially) used number.
Reviewed-by: Jose Fonseca <jfonseca at vmware.com>
Reviewed-by: Brian Paul <brianp at vmware.com>
---
src/gallium/auxiliary/draw/draw_context.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/gallium/auxiliary/draw/draw_context.c b/src/gallium/auxiliary/draw/draw_context.c
index 9791ec5506..e887272e15 100644
--- a/src/gallium/auxiliary/draw/draw_context.c
+++ b/src/gallium/auxiliary/draw/draw_context.c
@@ -973,7 +973,7 @@ draw_set_sampler_views(struct draw_context *draw,
for (i = 0; i < num; ++i)
draw->sampler_views[shader_stage][i] = views[i];
- for (i = num; i < PIPE_MAX_SHADER_SAMPLER_VIEWS; ++i)
+ for (i = num; i < draw->num_sampler_views[shader_stage]; ++i)
draw->sampler_views[shader_stage][i] = NULL;
draw->num_sampler_views[shader_stage] = num;
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