Mesa (master): swr/rast: Fix index buffer overfetch issue for non-indexed draws

George Kyriazis gkyriazis at kemper.freedesktop.org
Wed Feb 28 17:49:04 UTC 2018


Module: Mesa
Branch: master
Commit: 539de78633c45598e0b1e3b7763ea318f9200c32
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=539de78633c45598e0b1e3b7763ea318f9200c32

Author: George Kyriazis <george.kyriazis at intel.com>
Date:   Fri Feb 16 11:14:50 2018 -0600

swr/rast: Fix index buffer overfetch issue for non-indexed draws

Populate pLastIndex, even for the non-indexed case.  An zero pLastIndex
can cause the index offsets inside the fetcher to have non-sensical values
that can be either very large positive or very large negative numbers.

Reviewed-By: Bruce Cherniak <bruce.cherniak at intel.com>

---

 src/gallium/drivers/swr/rasterizer/core/frontend.cpp | 15 +++++++++++++++
 1 file changed, 15 insertions(+)

diff --git a/src/gallium/drivers/swr/rasterizer/core/frontend.cpp b/src/gallium/drivers/swr/rasterizer/core/frontend.cpp
index 1c4b522e45..c2be5d7bd1 100644
--- a/src/gallium/drivers/swr/rasterizer/core/frontend.cpp
+++ b/src/gallium/drivers/swr/rasterizer/core/frontend.cpp
@@ -1719,6 +1719,21 @@ void ProcessDraw(
 
             if (i < endVertex)
             {
+                if (!IsIndexedT::value)
+                {
+                    fetchInfo_lo.pLastIndex = fetchInfo_lo.pIndices;
+                    uint32_t offset;
+                    offset = std::min(endVertex-i, (uint32_t) KNOB_SIMD16_WIDTH);
+#if USE_SIMD16_SHADERS
+                    fetchInfo_lo.pLastIndex += offset;
+#else
+                    fetchInfo_lo.pLastIndex += std::min(offset, (uint32_t) KNOB_SIMD_WIDTH);
+                    uint32_t offset2 = std::min(offset, (uint32_t) KNOB_SIMD16_WIDTH)-KNOB_SIMD_WIDTH;
+                    assert(offset >= 0);
+                    fetchInfo_hi.pLastIndex = fetchInfo_hi.pIndices;
+                    fetchInfo_hi.pLastIndex += offset2;
+#endif
+                }
                 // 1. Execute FS/VS for a single SIMD.
                 RDTSC_BEGIN(FEFetchShader, pDC->drawId);
 #if USE_SIMD16_SHADERS




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