Mesa (17.3): drirc: set allow_glsl_cross_stage_interpolation_mismatch for more games
Emil Velikov
evelikov at kemper.freedesktop.org
Thu Jan 4 14:09:16 UTC 2018
Module: Mesa
Branch: 17.3
Commit: 427b60034ecf0f1532ead19e7df41890c96b53ba
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=427b60034ecf0f1532ead19e7df41890c96b53ba
Author: Tapani Pälli <tapani.palli at intel.com>
Date: Wed Dec 20 09:23:55 2017 +0200
drirc: set allow_glsl_cross_stage_interpolation_mismatch for more games
Signed-off-by: Tapani Pälli <tapani.palli at intel.com>
Suggested-by: Darius Spitznagel <d.spitznagel at goodbytez.de>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=104288
Acked-by: Kenneth Graunke <kenneth at whitecape.org>
(cherry picked from commit fcfb42364698647b63eb45fe5ff653cc4372c1bf)
---
src/util/drirc | 8 ++++++++
1 file changed, 8 insertions(+)
diff --git a/src/util/drirc b/src/util/drirc
index 9d27330036..6ed35d8f4a 100644
--- a/src/util/drirc
+++ b/src/util/drirc
@@ -168,6 +168,14 @@ TODO: document the other workarounds.
<option name="allow_glsl_cross_stage_interpolation_mismatch" value="true"/>
</application>
+ <application name="Steamroll" executable="Steamroll-Linux-Shipping">
+ <option name="allow_glsl_cross_stage_interpolation_mismatch" value="true"/>
+ </application>
+
+ <application name="Refunct" executable="Refunct-Linux-Shipping">
+ <option name="allow_glsl_cross_stage_interpolation_mismatch" value="true"/>
+ </application>
+
<!-- The GL thread whitelist is below, workarounds are above.
Keep it that way. -->
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