Mesa (17.3): drirc: set allow_glsl_cross_stage_interpolation_mismatch for more games

Emil Velikov evelikov at kemper.freedesktop.org
Thu Jan 4 14:09:16 UTC 2018


Module: Mesa
Branch: 17.3
Commit: 427b60034ecf0f1532ead19e7df41890c96b53ba
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=427b60034ecf0f1532ead19e7df41890c96b53ba

Author: Tapani Pälli <tapani.palli at intel.com>
Date:   Wed Dec 20 09:23:55 2017 +0200

drirc: set allow_glsl_cross_stage_interpolation_mismatch for more games

Signed-off-by: Tapani Pälli <tapani.palli at intel.com>
Suggested-by: Darius Spitznagel <d.spitznagel at goodbytez.de>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=104288
Acked-by: Kenneth Graunke <kenneth at whitecape.org>
(cherry picked from commit fcfb42364698647b63eb45fe5ff653cc4372c1bf)

---

 src/util/drirc | 8 ++++++++
 1 file changed, 8 insertions(+)

diff --git a/src/util/drirc b/src/util/drirc
index 9d27330036..6ed35d8f4a 100644
--- a/src/util/drirc
+++ b/src/util/drirc
@@ -168,6 +168,14 @@ TODO: document the other workarounds.
             <option name="allow_glsl_cross_stage_interpolation_mismatch" value="true"/>
         </application>
 
+        <application name="Steamroll" executable="Steamroll-Linux-Shipping">
+            <option name="allow_glsl_cross_stage_interpolation_mismatch" value="true"/>
+        </application>
+
+        <application name="Refunct" executable="Refunct-Linux-Shipping">
+            <option name="allow_glsl_cross_stage_interpolation_mismatch" value="true"/>
+        </application>
+
         <!-- The GL thread whitelist is below, workarounds are above.
              Keep it that way. -->
 




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