Mesa (master): glsl/standalone: set MaxVertexStreams

Alejandro Pinheiro apinheiro at kemper.freedesktop.org
Fri Jan 5 07:57:38 UTC 2018


Module: Mesa
Branch: master
Commit: 0ba3de2ad767686948c70feb85b3305c3c20e757
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=0ba3de2ad767686948c70feb85b3305c3c20e757

Author: Alejandro Piñeiro <apinheiro at igalia.com>
Date:   Thu Jan  4 17:04:33 2018 +0100

glsl/standalone: set MaxVertexStreams

ARB_transform_feedback3 sets a minimum of 1, ARB_gpu_shader5 a minimum
of 4. It shouldn't matter too much, so choosing the later.

Reviewed-by: Ian Romanick <ian.d.romanick at intel.com>

---

 src/compiler/glsl/standalone.cpp | 3 +++
 1 file changed, 3 insertions(+)

diff --git a/src/compiler/glsl/standalone.cpp b/src/compiler/glsl/standalone.cpp
index 5035cbdce4..6c05b866d2 100644
--- a/src/compiler/glsl/standalone.cpp
+++ b/src/compiler/glsl/standalone.cpp
@@ -230,6 +230,7 @@ initialize_context(struct gl_context *ctx, gl_api api)
       ctx->Const.MaxTextureCoordUnits = 8;
       ctx->Const.MaxTextureUnits = 2;
       ctx->Const.MaxUniformBufferBindings = 84;
+      ctx->Const.MaxVertexStreams = 4;
 
       ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs = 16;
       ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 16;
@@ -264,6 +265,7 @@ initialize_context(struct gl_context *ctx, gl_api api)
       ctx->Const.MaxTextureCoordUnits = 8;
       ctx->Const.MaxTextureUnits = 2;
       ctx->Const.MaxUniformBufferBindings = 84;
+      ctx->Const.MaxVertexStreams = 4;
 
       ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs = 16;
       ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 16;
@@ -306,6 +308,7 @@ initialize_context(struct gl_context *ctx, gl_api api)
       ctx->Const.MaxTextureCoordUnits = 0;
       ctx->Const.MaxTextureUnits = 0;
       ctx->Const.MaxUniformBufferBindings = 84;
+      ctx->Const.MaxVertexStreams = 4;
 
       ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs = 16;
       ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 16;




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