Mesa (master): glsl/standalone: set MaxTransformFeedbackBuffers

Alejandro Pinheiro apinheiro at kemper.freedesktop.org
Fri Jan 5 07:57:38 UTC 2018


Module: Mesa
Branch: master
Commit: 2719467eb66a559a8529ac29bb658d345c155031
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=2719467eb66a559a8529ac29bb658d345c155031

Author: Alejandro Piñeiro <apinheiro at igalia.com>
Date:   Thu Jan  4 17:13:07 2018 +0100

glsl/standalone: set MaxTransformFeedbackBuffers

Using 4, as it is the default value on mesa. See mesa/main/config.h
and the following commit that introduced the value:
15ac66e331abdab12e882d80a6b4f647bc905298

Reviewed-by: Ian Romanick <ian.d.romanick at intel.com>

---

 src/compiler/glsl/standalone.cpp | 3 +++
 1 file changed, 3 insertions(+)

diff --git a/src/compiler/glsl/standalone.cpp b/src/compiler/glsl/standalone.cpp
index 6c05b866d2..6ece074641 100644
--- a/src/compiler/glsl/standalone.cpp
+++ b/src/compiler/glsl/standalone.cpp
@@ -231,6 +231,7 @@ initialize_context(struct gl_context *ctx, gl_api api)
       ctx->Const.MaxTextureUnits = 2;
       ctx->Const.MaxUniformBufferBindings = 84;
       ctx->Const.MaxVertexStreams = 4;
+      ctx->Const.MaxTransformFeedbackBuffers = 4;
 
       ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs = 16;
       ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 16;
@@ -266,6 +267,7 @@ initialize_context(struct gl_context *ctx, gl_api api)
       ctx->Const.MaxTextureUnits = 2;
       ctx->Const.MaxUniformBufferBindings = 84;
       ctx->Const.MaxVertexStreams = 4;
+      ctx->Const.MaxTransformFeedbackBuffers = 4;
 
       ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs = 16;
       ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 16;
@@ -309,6 +311,7 @@ initialize_context(struct gl_context *ctx, gl_api api)
       ctx->Const.MaxTextureUnits = 0;
       ctx->Const.MaxUniformBufferBindings = 84;
       ctx->Const.MaxVertexStreams = 4;
+      ctx->Const.MaxTransformFeedbackBuffers = 4;
 
       ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs = 16;
       ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 16;




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