Mesa (master): glsl/standalone: set MaxTransformFeedbackBuffers
Alejandro Pinheiro
apinheiro at kemper.freedesktop.org
Fri Jan 5 07:57:38 UTC 2018
Module: Mesa
Branch: master
Commit: 2719467eb66a559a8529ac29bb658d345c155031
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=2719467eb66a559a8529ac29bb658d345c155031
Author: Alejandro Piñeiro <apinheiro at igalia.com>
Date: Thu Jan 4 17:13:07 2018 +0100
glsl/standalone: set MaxTransformFeedbackBuffers
Using 4, as it is the default value on mesa. See mesa/main/config.h
and the following commit that introduced the value:
15ac66e331abdab12e882d80a6b4f647bc905298
Reviewed-by: Ian Romanick <ian.d.romanick at intel.com>
---
src/compiler/glsl/standalone.cpp | 3 +++
1 file changed, 3 insertions(+)
diff --git a/src/compiler/glsl/standalone.cpp b/src/compiler/glsl/standalone.cpp
index 6c05b866d2..6ece074641 100644
--- a/src/compiler/glsl/standalone.cpp
+++ b/src/compiler/glsl/standalone.cpp
@@ -231,6 +231,7 @@ initialize_context(struct gl_context *ctx, gl_api api)
ctx->Const.MaxTextureUnits = 2;
ctx->Const.MaxUniformBufferBindings = 84;
ctx->Const.MaxVertexStreams = 4;
+ ctx->Const.MaxTransformFeedbackBuffers = 4;
ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs = 16;
ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 16;
@@ -266,6 +267,7 @@ initialize_context(struct gl_context *ctx, gl_api api)
ctx->Const.MaxTextureUnits = 2;
ctx->Const.MaxUniformBufferBindings = 84;
ctx->Const.MaxVertexStreams = 4;
+ ctx->Const.MaxTransformFeedbackBuffers = 4;
ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs = 16;
ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 16;
@@ -309,6 +311,7 @@ initialize_context(struct gl_context *ctx, gl_api api)
ctx->Const.MaxTextureUnits = 0;
ctx->Const.MaxUniformBufferBindings = 84;
ctx->Const.MaxVertexStreams = 4;
+ ctx->Const.MaxTransformFeedbackBuffers = 4;
ctx->Const.Program[MESA_SHADER_VERTEX].MaxAttribs = 16;
ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = 16;
More information about the mesa-commit
mailing list