Mesa (master): glsl: cleanup shader_cache header guard

Tapani Pälli tpalli at kemper.freedesktop.org
Thu Jan 11 06:05:17 UTC 2018


Module: Mesa
Branch: master
Commit: f2c0e47d9cf3fa86cdf746beb862164bf0056e20
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=f2c0e47d9cf3fa86cdf746beb862164bf0056e20

Author: Tapani Pälli <tapani.palli at intel.com>
Date:   Thu Dec 28 09:30:08 2017 +0200

glsl: cleanup shader_cache header guard

Signed-off-by: Tapani Pälli <tapani.palli at intel.com>
Reviewed-by: Timothy Arceri <tarceri at itsqueeze.com>

---

 src/compiler/glsl/shader_cache.h | 6 +++---
 1 file changed, 3 insertions(+), 3 deletions(-)

diff --git a/src/compiler/glsl/shader_cache.h b/src/compiler/glsl/shader_cache.h
index c0598f37e8..eeefb3aeb2 100644
--- a/src/compiler/glsl/shader_cache.h
+++ b/src/compiler/glsl/shader_cache.h
@@ -21,8 +21,8 @@
  * DEALINGS IN THE SOFTWARE.
  */
 
-#ifndef SHADER_CACHE
-#define SHADER_CACHE
+#ifndef SHADER_CACHE_H
+#define SHADER_CACHE_H
 
 #include "util/disk_cache.h"
 
@@ -34,4 +34,4 @@ bool
 shader_cache_read_program_metadata(struct gl_context *ctx,
                                    struct gl_shader_program *prog);
 
-#endif /* GLSL_SYMBOL_TABLE */
+#endif /* SHADER_CACHE_H */




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