Mesa (master): swr/rast: Enable simd16 vertex shaders

George Kyriazis gkyriazis at kemper.freedesktop.org
Fri Jan 19 23:04:30 UTC 2018


Module: Mesa
Branch: master
Commit: be3cd7add187ef9059baaf7f8c2ba05307c9c7dd
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=be3cd7add187ef9059baaf7f8c2ba05307c9c7dd

Author: George Kyriazis <george.kyriazis at intel.com>
Date:   Fri Jan 19 15:47:13 2018 -0600

swr/rast: Enable simd16 vertex shaders

Flip the switch(es) to enable simd16 vertex shaders:

USE_SIMD16_SHADERS and USE_SIMD16_VS

Both have to be enabled at the same time.  Currently, just setting
USE_SIMD16_SHADERS does not work correctly.

Reviewed-by: Bruce Cherniak <bruce.cherniak at intel.com>

---

 src/gallium/drivers/swr/rasterizer/core/knobs.h | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/src/gallium/drivers/swr/rasterizer/core/knobs.h b/src/gallium/drivers/swr/rasterizer/core/knobs.h
index b6ab382a56..657c2eed76 100644
--- a/src/gallium/drivers/swr/rasterizer/core/knobs.h
+++ b/src/gallium/drivers/swr/rasterizer/core/knobs.h
@@ -41,8 +41,8 @@
 #define ENABLE_AVX512_SIMD16    1
 #define USE_8x2_TILE_BACKEND    1
 #define USE_SIMD16_FRONTEND     1
-#define USE_SIMD16_SHADERS      0   // requires USE_SIMD16_FRONTEND
-#define USE_SIMD16_VS           0   // requires USE_SIMD16_SHADERS
+#define USE_SIMD16_SHADERS      1   // requires USE_SIMD16_FRONTEND
+#define USE_SIMD16_VS           1   // requires USE_SIMD16_SHADERS
 
 ///////////////////////////////////////////////////////////////////////////////
 // Architecture validation




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