Mesa (master): st/glsl_to_nir: remove dead io after conversion to nir

Timothy Arceri tarceri at kemper.freedesktop.org
Mon Jan 29 22:15:05 UTC 2018


Module: Mesa
Branch: master
Commit: 2b4afaef1c4e0aeb75be570651bacf3ac7c9838d
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=2b4afaef1c4e0aeb75be570651bacf3ac7c9838d

Author: Timothy Arceri <tarceri at itsqueeze.com>
Date:   Mon Jan 29 17:33:57 2018 +1100

st/glsl_to_nir: remove dead io after conversion to nir

This fixes an assert in nir_lower_var_copies() for some bioshock
shaders where an unused clipdistance array has no size.

Reviewed-by: Marek Olšák <marek.olsak at amd.com>

---

 src/mesa/state_tracker/st_glsl_to_nir.cpp | 4 ++++
 1 file changed, 4 insertions(+)

diff --git a/src/mesa/state_tracker/st_glsl_to_nir.cpp b/src/mesa/state_tracker/st_glsl_to_nir.cpp
index 2de767625a..8639544142 100644
--- a/src/mesa/state_tracker/st_glsl_to_nir.cpp
+++ b/src/mesa/state_tracker/st_glsl_to_nir.cpp
@@ -319,6 +319,10 @@ st_glsl_to_nir(struct st_context *st, struct gl_program *prog,
 
    nir_shader *nir = glsl_to_nir(shader_program, stage, options);
 
+   nir_variable_mode mask =
+      (nir_variable_mode) (nir_var_shader_in | nir_var_shader_out);
+   nir_remove_dead_variables(nir, mask);
+
    st_nir_opts(nir);
 
    return nir;




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