Mesa (master): v3d: Rewrite the color write masks to match CLIF format.

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Fri Jun 29 20:38:07 UTC 2018


Module: Mesa
Branch: master
Commit: b65b61cefe012e8bb2a0c7ab7ee41004b5f45da9
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=b65b61cefe012e8bb2a0c7ab7ee41004b5f45da9

Author: Eric Anholt <eric at anholt.net>
Date:   Wed Jun 27 15:25:03 2018 -0700

v3d: Rewrite the color write masks to match CLIF format.

The render_target_* fields gave us pretty(ish) printing, but meant we were
incompatible with CLIF, and had much more verbose code generating them.

---

 src/broadcom/cle/v3d_packet_v33.xml |  6 +-----
 src/gallium/drivers/v3d/v3dx_emit.c | 24 ++++++------------------
 2 files changed, 7 insertions(+), 23 deletions(-)

diff --git a/src/broadcom/cle/v3d_packet_v33.xml b/src/broadcom/cle/v3d_packet_v33.xml
index 5fa5ddd530..9ffc07b984 100644
--- a/src/broadcom/cle/v3d_packet_v33.xml
+++ b/src/broadcom/cle/v3d_packet_v33.xml
@@ -597,11 +597,7 @@
   </packet>
 
   <packet code="87" name="Colour Write Masks">
-    <field name="Reserved" size="16" start="16" type="uint"/>
-    <field name="Render Target 3 per colour component write masks" size="4" start="12" type="uint"/>
-    <field name="Render Target 2 per colour component write masks" size="4" start="8" type="uint"/>
-    <field name="Render Target 1 per colour component write masks" size="4" start="4" type="uint"/>
-    <field name="Render Target 0 per colour component write masks" size="4" start="0" type="uint"/>
+    <field name="Mask" size="32" start="0" type="uint"/>
   </packet>
 
   <packet code="88" name="Zero All Centroid Flags" min_ver="41"/>
diff --git a/src/gallium/drivers/v3d/v3dx_emit.c b/src/gallium/drivers/v3d/v3dx_emit.c
index d5549bb945..03e47d6615 100644
--- a/src/gallium/drivers/v3d/v3dx_emit.c
+++ b/src/gallium/drivers/v3d/v3dx_emit.c
@@ -496,24 +496,12 @@ v3dX(emit_state)(struct pipe_context *pctx)
                 struct pipe_blend_state *blend = v3d->blend;
 
                 cl_emit(&job->bcl, COLOUR_WRITE_MASKS, mask) {
-                        if (blend->independent_blend_enable) {
-                                mask.render_target_0_per_colour_component_write_masks =
-                                        translate_colormask(v3d, blend->rt[0].colormask, 0);
-                                mask.render_target_1_per_colour_component_write_masks =
-                                        translate_colormask(v3d, blend->rt[1].colormask, 1);
-                                mask.render_target_2_per_colour_component_write_masks =
-                                        translate_colormask(v3d, blend->rt[2].colormask, 2);
-                                mask.render_target_3_per_colour_component_write_masks =
-                                        translate_colormask(v3d, blend->rt[3].colormask, 3);
-                        } else {
-                                mask.render_target_0_per_colour_component_write_masks =
-                                        translate_colormask(v3d, blend->rt[0].colormask, 0);
-                                mask.render_target_1_per_colour_component_write_masks =
-                                        translate_colormask(v3d, blend->rt[0].colormask, 1);
-                                mask.render_target_2_per_colour_component_write_masks =
-                                        translate_colormask(v3d, blend->rt[0].colormask, 2);
-                                mask.render_target_3_per_colour_component_write_masks =
-                                        translate_colormask(v3d, blend->rt[0].colormask, 3);
+                        for (int i = 0; i < 4; i++) {
+                                int rt = blend->independent_blend_enable ? i : 0;
+                                int rt_mask = blend->rt[rt].colormask;
+
+                                mask.mask |= translate_colormask(v3d, rt_mask,
+                                                                 i) << (4 * i);
                         }
                 }
         }




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