Mesa (master): vbo: Remove vbo_save_vertex_list::attrtype.

Mathias Fröhlich frohlich at kemper.freedesktop.org
Thu Mar 1 05:34:23 UTC 2018


Module: Mesa
Branch: master
Commit: 95b4be4f29fab106cee715dd96657be044e54654
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=95b4be4f29fab106cee715dd96657be044e54654

Author: Mathias Fröhlich <mathias.froehlich at web.de>
Date:   Sun Feb 25 18:01:07 2018 +0100

vbo: Remove vbo_save_vertex_list::attrtype.

Is not used anymore on replay, move the last use in display list
compilation to the original array in the display list compiler.

Reviewed-by: Brian Paul <brianp at vmware.com>
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich at web.de>

---

 src/mesa/vbo/vbo_save.h     | 1 -
 src/mesa/vbo/vbo_save_api.c | 4 +---
 2 files changed, 1 insertion(+), 4 deletions(-)

diff --git a/src/mesa/vbo/vbo_save.h b/src/mesa/vbo/vbo_save.h
index 4dd886eb12..3ccbfac7e2 100644
--- a/src/mesa/vbo/vbo_save.h
+++ b/src/mesa/vbo/vbo_save.h
@@ -62,7 +62,6 @@ struct vbo_save_copied_vtx {
  */
 struct vbo_save_vertex_list {
    GLubyte attrsz[VBO_ATTRIB_MAX];
-   GLenum16 attrtype[VBO_ATTRIB_MAX];
    GLuint vertex_size;  /**< size in GLfloats */
    struct gl_vertex_array_object *VAO[VP_MODE_MAX];
 
diff --git a/src/mesa/vbo/vbo_save_api.c b/src/mesa/vbo/vbo_save_api.c
index 95593fc0a7..2263276a18 100644
--- a/src/mesa/vbo/vbo_save_api.c
+++ b/src/mesa/vbo/vbo_save_api.c
@@ -545,8 +545,6 @@ compile_vertex_list(struct gl_context *ctx)
     */
    STATIC_ASSERT(sizeof(node->attrsz) == sizeof(save->attrsz));
    memcpy(node->attrsz, save->attrsz, sizeof(node->attrsz));
-   STATIC_ASSERT(sizeof(node->attrtype) == sizeof(save->attrtype));
-   memcpy(node->attrtype, save->attrtype, sizeof(node->attrtype));
    node->vertex_size = save->vertex_size;
    node->buffer_offset =
       (save->buffer_map - save->vertex_store->buffer_map) * sizeof(GLfloat);
@@ -582,7 +580,7 @@ compile_vertex_list(struct gl_context *ctx)
       update_vao(ctx, vpm, &save->VAO[vpm],
                  save->vertex_store->bufferobj, buffer_offset,
                  node->vertex_size*sizeof(GLfloat), save->enabled,
-                 node->attrsz, node->attrtype, offsets);
+                 node->attrsz, save->attrtype, offsets);
       /* Reference the vao in the dlist */
       node->VAO[vpm] = NULL;
       _mesa_reference_vao(ctx, &node->VAO[vpm], save->VAO[vpm]);




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