Mesa (master): virgl: reduce some default capset limits.
Dave Airlie
airlied at kemper.freedesktop.org
Mon Mar 5 04:12:34 UTC 2018
Module: Mesa
Branch: master
Commit: 9283cf2ad19b0eacc20b9aa5984bac077e9c475c
URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=9283cf2ad19b0eacc20b9aa5984bac077e9c475c
Author: Dave Airlie <airlied at redhat.com>
Date: Wed Feb 21 11:48:05 2018 +1000
virgl: reduce some default capset limits.
Since v2 might take a while to rollout, we should reduce
these inside some gathered minimums and then v2 can increase
them using host values.
Reviewed-by: Stéphane Marchesin <marcheu at chromium.org>
Signed-off-by: Dave Airlie <airlied at redhat.com>
---
src/gallium/drivers/virgl/virgl_winsys.h | 16 ++++++++--------
1 file changed, 8 insertions(+), 8 deletions(-)
diff --git a/src/gallium/drivers/virgl/virgl_winsys.h b/src/gallium/drivers/virgl/virgl_winsys.h
index d633678597..95e21a8afd 100644
--- a/src/gallium/drivers/virgl/virgl_winsys.h
+++ b/src/gallium/drivers/virgl/virgl_winsys.h
@@ -114,17 +114,17 @@ struct virgl_winsys {
*/
static inline void virgl_ws_fill_new_caps_defaults(struct virgl_drm_caps *caps)
{
- caps->caps.v2.min_aliased_point_size = 0.f;
+ caps->caps.v2.min_aliased_point_size = 1.f;
caps->caps.v2.max_aliased_point_size = 255.f;
- caps->caps.v2.min_smooth_point_size = 0.f;
- caps->caps.v2.max_smooth_point_size = 255.f;
- caps->caps.v2.min_aliased_line_width = 0.f;
- caps->caps.v2.max_aliased_line_width = 255.f;
+ caps->caps.v2.min_smooth_point_size = 1.f;
+ caps->caps.v2.max_smooth_point_size = 190.f;
+ caps->caps.v2.min_aliased_line_width = 1.f;
+ caps->caps.v2.max_aliased_line_width = 10.f;
caps->caps.v2.min_smooth_line_width = 0.f;
- caps->caps.v2.max_smooth_line_width = 255.f;
- caps->caps.v2.max_texture_lod_bias = 16.0f;
+ caps->caps.v2.max_smooth_line_width = 10.f;
+ caps->caps.v2.max_texture_lod_bias = 15.0f;
caps->caps.v2.max_geom_output_vertices = 256;
- caps->caps.v2.max_geom_total_output_components = 16384;
+ caps->caps.v2.max_geom_total_output_components = 1024;
caps->caps.v2.max_vertex_outputs = 32;
caps->caps.v2.max_vertex_attribs = 16;
caps->caps.v2.max_shader_patch_varyings = 0;
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