Mesa (master): nir: add nir_opt_move_load_ubo() optimization pass

Samuel Pitoiset hakzsam at kemper.freedesktop.org
Fri Mar 16 09:47:18 UTC 2018


Module: Mesa
Branch: master
Commit: af355aaa07173abdc6861992f4c05ad334b9595b
URL:    http://cgit.freedesktop.org/mesa/mesa/commit/?id=af355aaa07173abdc6861992f4c05ad334b9595b

Author: Samuel Pitoiset <samuel.pitoiset at gmail.com>
Date:   Fri Jan 26 12:38:57 2018 +0100

nir: add nir_opt_move_load_ubo() optimization pass

This pass moves load UBO operations just before their first use,
loosely based on nir_opt_move_comparisons.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
Reviewed-by: Timothy Arceri <tarceri at itsqueeze.com>

---

 src/compiler/Makefile.sources            |   1 +
 src/compiler/nir/meson.build             |   1 +
 src/compiler/nir/nir.h                   |   2 +
 src/compiler/nir/nir_opt_move_load_ubo.c | 117 +++++++++++++++++++++++++++++++
 4 files changed, 121 insertions(+)

diff --git a/src/compiler/Makefile.sources b/src/compiler/Makefile.sources
index 37340ba809..55143dbc66 100644
--- a/src/compiler/Makefile.sources
+++ b/src/compiler/Makefile.sources
@@ -266,6 +266,7 @@ NIR_FILES = \
 	nir/nir_opt_intrinsics.c \
 	nir/nir_opt_loop_unroll.c \
 	nir/nir_opt_move_comparisons.c \
+	nir/nir_opt_move_load_ubo.c \
 	nir/nir_opt_peephole_select.c \
 	nir/nir_opt_remove_phis.c \
 	nir/nir_opt_shrink_load.c \
diff --git a/src/compiler/nir/meson.build b/src/compiler/nir/meson.build
index a70c236b95..289bb9ea78 100644
--- a/src/compiler/nir/meson.build
+++ b/src/compiler/nir/meson.build
@@ -160,6 +160,7 @@ files_libnir = files(
   'nir_opt_intrinsics.c',
   'nir_opt_loop_unroll.c',
   'nir_opt_move_comparisons.c',
+  'nir_opt_move_load_ubo.c',
   'nir_opt_peephole_select.c',
   'nir_opt_remove_phis.c',
   'nir_opt_shrink_load.c',
diff --git a/src/compiler/nir/nir.h b/src/compiler/nir/nir.h
index 6a51b7c4ab..7ad19b42c1 100644
--- a/src/compiler/nir/nir.h
+++ b/src/compiler/nir/nir.h
@@ -2791,6 +2791,8 @@ bool nir_opt_loop_unroll(nir_shader *shader, nir_variable_mode indirect_mask);
 
 bool nir_opt_move_comparisons(nir_shader *shader);
 
+bool nir_opt_move_load_ubo(nir_shader *shader);
+
 bool nir_opt_peephole_select(nir_shader *shader, unsigned limit);
 
 bool nir_opt_remove_phis(nir_shader *shader);
diff --git a/src/compiler/nir/nir_opt_move_load_ubo.c b/src/compiler/nir/nir_opt_move_load_ubo.c
new file mode 100644
index 0000000000..a32f170442
--- /dev/null
+++ b/src/compiler/nir/nir_opt_move_load_ubo.c
@@ -0,0 +1,117 @@
+/*
+ * Copyright © 2016 Intel Corporation
+ * Copyright © 2018 Valve Corporation
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
+ * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
+ * IN THE SOFTWARE.
+ */
+
+#include "nir.h"
+
+/**
+ * \file nir_opt_move_load_ubo.c
+ *
+ * This pass moves load UBO operations just before their first use inside
+ * the same basic block.
+ */
+static bool
+move_load_ubo_source(nir_src *src, nir_block *block, nir_instr *before)
+{
+   if (!src->is_ssa)
+      return false;
+
+   nir_instr *src_instr = src->ssa->parent_instr;
+
+   if (src_instr->block == block &&
+       src_instr->type == nir_instr_type_intrinsic &&
+       nir_instr_as_intrinsic(src_instr)->intrinsic == nir_intrinsic_load_ubo) {
+
+      exec_node_remove(&src_instr->node);
+
+      if (before)
+         exec_node_insert_node_before(&before->node, &src_instr->node);
+      else
+         exec_list_push_tail(&block->instr_list, &src_instr->node);
+
+      return true;
+   }
+   return false;
+}
+
+static bool
+move_load_ubo_source_cb(nir_src *src, void *data)
+{
+   bool *progress = data;
+
+   nir_instr *instr = src->parent_instr;
+   if (move_load_ubo_source(src, instr->block, instr))
+      *progress = true;
+
+   return true; /* nir_foreach_src should keep going */
+}
+
+static bool
+move_load_ubo(nir_block *block)
+{
+   bool progress = false;
+
+   nir_if *iff = nir_block_get_following_if(block);
+   if (iff) {
+      progress |= move_load_ubo_source(&iff->condition, block, NULL);
+   }
+
+   nir_foreach_instr_reverse(instr, block) {
+
+      if (instr->type == nir_instr_type_phi) {
+         /* We're going backwards so everything else is a phi too */
+      } else if (instr->type == nir_instr_type_alu) {
+         nir_alu_instr *alu = nir_instr_as_alu(instr);
+
+         for (int i = nir_op_infos[alu->op].num_inputs - 1; i >= 0; i--) {
+            progress |= move_load_ubo_source(&alu->src[i].src, block, instr);
+         }
+      } else {
+         nir_foreach_src(instr, move_load_ubo_source_cb, &progress);
+      }
+   }
+
+   return false;
+}
+
+bool
+nir_opt_move_load_ubo(nir_shader *shader)
+{
+   bool progress = false;
+
+   nir_foreach_function(func, shader) {
+      if (!func->impl)
+         continue;
+
+      nir_foreach_block(block, func->impl) {
+         if (move_load_ubo(block)) {
+            nir_metadata_preserve(func->impl, nir_metadata_block_index |
+                                              nir_metadata_dominance |
+                                              nir_metadata_live_ssa_defs);
+            progress = true;
+         }
+      }
+   }
+
+   return progress;
+}




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